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shown in UnigineScript instead.
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EnginePlugins Class
EnginePlugins Class
Members
int getNumPlugins()
Returns the number of loaded plugins.Return value
Number of loaded plugins.string getPluginName(int num)
Returns the name of the loaded plugin by its index.Arguments
- int num - Index of the loaded plugin.
Return value
Loaded plugin name.int addPlugin(string name)
Adds a plugin in engine runtime by using a name of this plugin.Arguments
- string name - Plugin name.
Return value
1 if the plugin was successfully added, otherwise, 0.Last update: 2017-07-03
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