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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

World Trigger

A world trigger is a cuboid shaped object, which fires callbacks when any node (collider or not) gets inside or outside of it.

A World Trigger Affecting Meshes

See also

  • WorldTrigger class to edit world triggers via UnigineScript

Creating a World Trigger

To create a world trigger, choose the Add World Trigger option in the list of nodes of Editor panel. In the creation dialog window, specify initial parameters:

A Creation Window
Touch Specify if the touch mode is enabled for the trigger. With this mode on, the trigger will react to the node by a partial contact. Otherwise, the trigger will react only if the whole bounding box will get inside of it.
Size The size of the trigger's bounding box along the X, Y and Z axes, in units.

After the initial parameters are set, click Ok and place the trigger somewhere in the world.

Editing a World Trigger

In the Trigger tab you can adjust the following parameters of the portal:

A Portal tab
Touch The size of the trigger's bounding box along the X, Y and Z axes, in units.

Bounding Box Parameters

A set of bounding box parameters:

Size Specify if the touch mode is enabled for the trigger. With this mode on, the trigger will react to the node by a partial contact. Otherwise, the trigger will react only if the whole bounding box will get inside of it.

Callbacks

A set of callbacks:

Enter The name of the enter world script callback function.
Leave The name of the leave world script callback function.
Last update: 2017-07-03
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