Programming
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes

Unigine::ConsoleVariableInt Class

Header:#include <UngineConsole.h>

ConsoleVariableInt class is used to create integer console variable.

Here is an example for show_fps console variable:

Source code (C++)
ConsoleVariableInt show_fps("show_fps","show frames per second counter\n"
  "0 is to hide FPS counter\n"
  "1 is to show FPS counter\n"
  "2 is to show more detailed FPS counter",1,1,0,2);

ConsoleVariableInt Class

Members


void set(int value) const

Sets the variable value.

Arguments

  • int value - Value of the variable.

int get() const

Gets the variable value.

Return value

Value of the variable.

ConsoleVariableInt(const char * name, const char * desc, int save, int value, int min, int max)

Console variable constructor.

Arguments

  • const char * name - Name of the variable.
  • const char * desc - Variable description.
  • int save - Value indicating whether to save the variable value into the configuration file: 1 to save the variable; otherwise, 0.
  • int value - Integer value of the variable.
  • int min - Minimum value of the variable.
  • int max - Maximum value of the variable.

operator int() const

Cast operator for the variable.

Return value

Value of the variable.

int operator=(int value)

Assignment operator for the variable.

Arguments

  • int value - Value of the variable.

~ConsoleVariableInt()

Destructor.
Last update: 2017-07-03