Postprocess
This section contains settings of the rendering post-processeses: refraction, motion blur, and volumetric shadows.
Post-Process Settings
Wireframe Color | Color for the mesh wireframe. The Wireframe visual helper should be enabled. | ||
---|---|---|---|
Refraction Red | Refraction displacement for red channel (based on the refraction texture of refractive materials). It can be used to create light dispersion (chromatic aberrations).
|
||
Refraction Green | Refraction displacement for green channel (based on the refraction texture of refractive materials). It can be used to create light dispersion (chromatic aberrations).
|
||
Refraction Blue | Refraction displacement for blue channel (based on the refraction texture of refractive materials). It can be used to create light dispersion (chromatic aberrations).
|
||
Sharpen Intensity | Specify the intensity of the image sharpness | ||
Shadow Shafts Exposure | Specify the intensity of the shadow shafts | ||
Shadow Shafts Length | Specify the length of the shadow shafts |
Last update:
2021-04-09
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)