This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Landscape Tool
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Effects
Decals
Light Sources
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Importing Height Map from World Creator 2

Export Settings#

Dimensions#

When exporting a heightmap from World Creator 2, pay attention to the following parameters in the Base Properties panel:

  • Terrain Width and Terrain Length (in meters) define the physical size of the terrain.
  • Precision defines the resolution of the output heightmap, i.e. how many meters there are in one pixel.
  • Resolution (in Pixel) of the heightmap which is generated from the terrain.

Check also the Min and Max height values of your heightmap in the top left corner. They are required, if you import your heightmap as normalized.

Tiling#

For large-scale terrains (more than 8K), export in tiles is recommended. This helps to avoid RAM limitations, especially when using 32 bit textures. The minimum recommended tile size is 1024 to avoid visual tiling artifacts. To do that, in the export settings for the heightmap, enable Split, define the Tile size (the power of 2), and disable Include Border:

Export Format#

When exporting the terrain, select the suitable export format. UNIGINE allows importing 8, 16, and 32-bit heightmaps.

Notice
The RAW format is not supported.

Importing#

The exported heightmap is imported to UNIGINE as follows. In the Landscape Layer Map:

  • In the Import Maps section, select the heightmap file you want to import.
    • For the normalized heightmap, indicate the minimum and maximum heights taken from the Min and Max values.
    • The unnormalized map does not require setting the height values.
  • In the Landscape Asset section, set the actual size of your terrain in meters, the same as Terrain Width and Length in World Creator 2.
  • Check the Current Data Density value. It shows the meter-to-pixel ratio, the same as Precision in World Creator 2.
  • In the Import settings section, check the Resolution values. They define the resolution of the heightmap in pixels. They are set automatically in most cases, but can also be adjusted, if required.

If the heightmap is represented by a tileset, set the corresponding data-filling pattern.

Click Reimport.

Last update: 2021-04-09
Build: ()