Tessellation
This section contains settings for tessellation. Mesh tessellation subdivides low-poly surfaces into finer meshes, to achieve higher visual quality (add more details) for a lower rendering cost.
Tessellation Settings
Density Multiplier | Global Density multiplier for the adaptive hardware-accelerated tessellation: higher values produce denser meshes. Thus, you can control the number of tessellated polygons for optimization purposes. |
---|---|
Distance Multiplier | Global multiplier for all distance parameters of the adaptive hardware-accelerated tessellation used for distance-dependent optimization: higher values make tessellation visible at longer distances from the camera (consuming more resources). |
Shadow Density Multiplier | Global Shadow Density multiplier for the adaptive hardware-accelerated tessellation: higher values produce more detailed shadows. You can make shadows from tessellated meshes simpler to save performance. |
Last update:
2021-04-09
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)