Landscape
The section contains settings that control rendering of Landscape Terrain.
Landscape Terrain rendering settings
All the settings are also available via Console.
Operations Per Frame | Limits the amount of terrain's asynchronous operations per frame. |
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Mask Dithering | Dither amount multiplier (in the [0.0f; 1.0f] range) used for rendering details of the Landscape Terrain. Dithering enables reduction of graphical artefacts in case of increased Mask Contrast values set per-detail. This is a global multiplier for dithering values set for each detail mask. |
Geometry#
Preset | The terrain's geometry quality preset: |
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Holes | Toggles rendering of decal-based terrain holes on and off. |
Visibility Distance | Visibility distance of the Landscape Terrain in units. |
Customizable Settings#
The following settings are available when the Custom preset is selected.
Geometry Settings
Streaming#
Customizable Settings#
The following settings are available when the Custom preset is selected.
Streaming Settings
Culling#
Cache#
CPU Cache Size | Limit of CPU cache in percentage of the total memory. |
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GPU Cache Size | Limit of cache memory in percentage of the total GPU memory. |
GPU Cache Life Time | GPU cache lifetime in frames. |
Last update:
2021-04-09
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