Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Landscape
The section contains settings that control rendering of Landscape Terrain.
Landscape Terrain rendering settings
All the settings are also available via Console.
Operations Per Frame | Limits the amount of terrain's asynchronous operations per frame. |
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Mask Dithering | Dither amount multiplier (in the [0.0f; 1.0f] range) used for rendering details of the Landscape Terrain. Dithering enables reduction of graphical artefacts in case of increased Mask Contrast values set per-detail. This is a global multiplier for dithering values set for each detail mask. |
Geometry#
Preset | The terrain's geometry quality preset: |
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Holes | Toggles rendering of decal-based terrain holes on and off. |
Visibility Distance | Visibility distance of the Landscape Terrain in units. |
Customizable Settings#
The following settings are available when the Custom preset is selected.
Geometry Settings
Streaming#
Customizable Settings#
The following settings are available when the Custom preset is selected.
Streaming Settings
Culling#
Cache#
CPU Cache Size | Limit of CPU cache in percentage of the total memory. |
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GPU Cache Size | Limit of cache memory in percentage of the total GPU memory. |
GPU Cache Life Time | GPU cache lifetime in frames. |
Last update:
2021-04-09
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