This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Landscape Tool
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Setting Up Properties

The multi-purpose Parameters window provides access to all available parameters of the selected property.

Parameters Window with Property Settings

Notice
If the window isn't opened, choose Windows -> Add Parameters in the main menu.

Via this window, you can change a name of the selected property or modify its parameters (if it is editable and not a manual one.

A property can be assigned both to single surfaces and whole nodes (a single node can have multiple properties assigned). You can access parameters of the assigned properties via the Node Settings displayed in the Parameters window.

Notice
UnigineEditor doesn't provide editing of properties: you cannot add, modify or delete parameters. To implement or change a property, open the required .prop file and edit it manually.

Multi-Selection Editing#

As well as for nodes and materials, UnigineEditor allows multi-selection editing for properties. Select several properties in the Properties Hierarchy window and tweak the required settings. For example, you can specify collision and intersection options for several properties at once and then adjust other settings of each particular property.

User properties inherited from different base properties can also be edited in multi-selection: only settings that are common for all the selected properties will be displayed in the Parameters window.

See Also#

Parameters Tab#

The Parameters tab contains logic-related parameters. The values of parameters can be changed only for user properties; parameter values for manual properties (including base ones) are read-only.

Parameters Tab
Last update: 2021-04-09
Build: ()