This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Landscape Tool
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Properties

Properties can be assigned to the entire node as well as to each surface of the node (in case if a node is an object). You can assign multiple properties to a single node. A property can be edited via the Property tab of the Parameters window: it becomes available when the target property is selected in the Properties hierarchy. You can also edit property parameters via the corresponding section of the Node tab of the Parameters window, when a node is selected (see below).

Node Property#

To assign a property to the node, select it and specify a *.prop file in the Node Property section of the Node tab:

Node Property

You can also drag the desired property from the Properties hierarchy directly to the corresponding field in the Parameters window.

Check also the alternative ways of assigning a property to a node. To set the parameter to the default value, click right next to the field with the property name.

To add a new property slot for the node, click Add Property.

When a property is assigned, its parameters are available for editing.

Notice
If you modify a property parameter (parameters) of a node via this interface, an instanced property will be saved to the .world or .node file. Rather than all the parameters of the property, it will contain only the modified ones.

Surface Property#

To assign a property to a surface, select it in the hierarchy list and specify a *.prop file in the Surface Property section on the Node tab (it can be found right after the Material section):

Surface Property

Check also the alternative ways of assigning a property to a surface.

When a property is assigned, its parameters are available for editing.

Last update: 2021-04-09
Build: ()