This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Landscape Tool
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::ObjectMeshSplineCluster Class

Header: #include <UnigineObjects.h>
Inherits: Object

ObjectMeshSplineCluster Class

Members


static int type ( ) #

Returns the type of the node.

Return value

Node type identifier.

const char * getMeshName ( ) const#

Returns the name of the mesh handled by a mesh spline cluster.

Return value

Mesh name.

int getNumMeshes ( ) const#

Returns the total number of meshes handled by the mesh spline cluster.

Return value

Number of meshes.

Math::mat4 getMeshTransform ( int num ) const#

Returns the transformation of the given mesh instance.

Arguments

  • int num - Mesh instance number.

Return value

Mesh transformation matrix.

bool getClusterTransforms ( const UNIGINE_BOUND_BOX & bounds, Vector< Math::mat4 > & transforms ) #

Collects transformations (local coordinates) for all spline cluster meshes within the area specified by the given bounding box and puts them to the specified buffer.

Arguments

  • const UNIGINE_BOUND_BOX & bounds - Bounding box, defining the area, for which the transformations of spline cluster meshes are to be collected.
  • Vector< Math::mat4 > & transforms - Buffer to store transformations of spline cluster meshes.

Return value

true, if there are transformations of spline cluster meshes; or false, if there are no transformations of spline cluster meshes found.

bool getClusterWorldTransforms ( const UNIGINE_BOUND_BOX & bounds, Vector< Math::Mat4 > & transforms ) #

Collects transformations (world coordinates) for all spline cluster meshes within the area specified by the given bounding box and puts them to the specified buffer.

Arguments

  • const UNIGINE_BOUND_BOX & bounds - Bounding box, defining the area, for which the transformations of spline cluster meshes are to be collected.
  • Vector< Math::Mat4 > & transforms - Buffer to store transformations of spline cluster meshes.

Return value

true, if there are transformations of spline cluster meshes; or false, if there are no transformations of spline cluster meshes found.

int getNumSurfaceTargets ( int surface ) const#

Returns the total number of surface targets.

Arguments

  • int surface - Surface number.

Return value

Total number of surface targets.

const char * getSurfaceTargetName ( int surface, int target ) const#

Returns the name of a given surface target.

Arguments

  • int surface - Surface number.
  • int target - Target number.

Return value

Target name.

int findSurfaceTarget ( const char * name, int surface ) const#

Searches for a surface target with a given name.

Arguments

  • const char * name - Target name.
  • int surface - Surface number.

Return value

Target number if it exists; otherwise, -1.
Last update: 2021-04-09
Build: ()