This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Landscape Tool
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::WidgetVPaned Class

Header: #include <UnigineWidgets.h>
Inherits: Widget

This class creates a horizontal movable bar that divides the window into two resizable panes. This widget should contain exactly two children. If fewer children are provided, nothing will be drawn; if more children are provided, the application may crash.

WidgetVPaned Class

Members


static WidgetVPanedPtr create ( const Ptr<Gui> & gui ) #

Constructor. Creates a new vertical box with an ability to resize its children and adds it to the specified GUI.

Arguments

  • const Ptr<Gui> & gui - GUI, to which the new container will belong.

static WidgetVPanedPtr create ( ) #

Constructor. Creates a new vertical box with an ability to resize its children and adds it to the Engine GUI.

void setFirstSize ( int size ) #

Sets the size of the first child.

Arguments

  • int size - Size of the first child in pixels.

int getFirstSize ( ) const#

Returns the size of the first child.

Return value

Size of the first child in pixels.

void setFixed ( int fixed ) #

Sets the number of the child with the fixed size. The default is 0.

Arguments

  • int fixed - Number of the child:
    • 0 - size of both children is not fixed.
    • 1 - size of the first child is fixed.
    • 2 - size of the second child is fixed.

int getFixed ( ) const#

Returns the number of the child with the fixed size.

Return value

Number of the child. 0 means that the size of both children is not fixed.

void setSecondSize ( int size ) #

Sets the size of the second child.

Arguments

  • int size - Size of the second child in pixels.

int getSecondSize ( ) const#

Returns the size of the second child.

Return value

Size of the second child in pixels.

void setValue ( int value ) #

Specifies how child widgets will be resized. The default is 0.

Arguments

  • int value - Value in range [-32767; 32767]. -32767 means that during resize the upper child will remain fixed. 32767 means that during resize the lower child will remain fixed. 0 means that both children will be resized equally. Other values specify proportions, in which the children are resized.

int getValue ( ) const#

Returns a value specifying how child widgets will be resized.

Return value

Value in range [-32767; 32767]. -32767 means that during resize the upper child will remain fixed. 32767 means that during resize the lower child will remain fixed. 0 means that both children will be resized equally. Other values specify proportions, in which the children are resized.
Last update: 2021-04-09
Build: ()