This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
创建内容
内容优化
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

资产之间的联系

Any asset used in your project can be checked for existing connections with other assets, be it a material, texture, FBX, mesh, property or anything else. Connection means that an asset either is used as a part of a more complex asset, or consists of a number of assets itself.可以检查项目中使用的任何资产是否存在与其他资产的现有连接,无论是材质,纹理,FBX,网格,属性还是其他。连接意味着资产要么用作更复杂资产的一部分,要么由许多资产本身组成。

To easily find connections between assets, select an asset in the Asset Browser (multi-selection is also possible) and right-click it. In the context menu, you can choose either Show Assets Using This One or Show Assets Used.要轻松找到资产之间的连接,请在Asset Browser中选择资产(也可以进行多选),然后右键单击它。在里面上下文菜单,您可以选择Show Assets Using This OneShow Assets Used

Show Assets Using This One使用此资产显示资产#

These Assets The selected asset or assets.选定的一个或多个资产。
Are Used in These Assets All the assets in which the selected asset is used.使用所选资产的所有资产。
Are Used in These Nodes All the nodes in which the selected asset is used within the specific asset.特定资产中使用选定资产的所有节点。

Show Assets Used显示已用资产#

These Assets The selected asset or assets.选定的一个或多个资产。
Use These Assets All the assets (materials, textures, FBX, meshes, properties, etc.) that compile the selected asset.编译所选资产的所有资产(材质,纹理,FBX,网格,属性等)。
最新更新: 2022-12-14
Build: ()