This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资源工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
创建内容
内容优化
Materials
Material Nodes Library
Miscellaneous
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Settings Nodes

Nodes with the Settings prefix provide access to global rendering settings from material graph.

Common Parameters#

Settings Render Translucent Color#

Outputs the current Translucent Color.

Settings Supersampling#

Outputs the current Number of samples per pixel used for supersampling.

Settings TAA#

Outputs 1 if Temporal Anti-Aliasing is enabled, otherwise — 0.

Scattering Parameters#

Settings Environment Ambient Intensity#

Outputs the Environment ambient intensity parameter.

Settings Environment Reflection Intensity#

Outputs the Environment reflection intensity parameter.

Settings Environment Sky Intensity#

Outputs the Sky intensity parameter.

Settings Haze Color#

Outputs the color of the haze.

Settings Haze Maximum Distance#
Settings Haze Density#

Outputs the haze density.

Settings Haze Solid#

Outputs 1 if the Environment Haze Mode is set to Solid, otherwise — 0.

Settings Haze Visibility#

Outputs 1 if haze is enabled, otherwise — 0.

Settings Haze Gradient#
Settings Haze Physical#

Outputs 1 if the Environment Haze Mode is set to Physical, otherwise — 0.

Settings Haze Physical Start Height#

Outputs the Reference height value for the two parameters (Half Visibility Distance and Haze Physical Falloff).

Settings Haze Physical Density#

Outputs the Haze density for the Physical preset.

Settings Haze Physical Falloff#
Settings Haze Physical Zero Visibility Height#

Outputs the height at which the haze makes completely overlaps the scene.

Settings Haze Physical Ambient Light Intensity#
Settings Haze Physical Ambient Color Saturation#
Settings Haze Physical Sun Light Intensity#
Settings Haze Physical Sun Color Saturation#
Settings Matrix Sky Transform#

Outputs the sky transform matrix.

Settings Matrix Moon Rotation#

Outputs the moon rotation matrix.

Settings Matrix Sun Rotation#

Outputs the sun rotation matrix.

Settings Sky Up#

Outputs the sky up vector. The coordinate space of the output value (World, Object, Tangent, View) can be selected with the Space dropdown parameter (double-click on the node to see the dropdown).

Settings Sky Altitude#

Outputs the sky altitude.

Tessellation Settings#

Settings Tessellation Density Multiplier#
Settings Tessellation Shadow Density Multiplier#
Settings Tessellation Distance Multiplier#

Outputs the global multiplier for all distance parameters of the adaptive hardware-accelerated tessellation used for distance-dependent optimization.

Last update: 2022-12-14
Build: ()