Unigine::Plugins::UltraleapBone Class
Header: | #include <plugins/UnigineUltraleap.h> |
UltraleapBone Class
Enums
TYPE#
Name | 说明/描 述 |
---|---|
TYPE_METACARPAL = 0 | Metacarpal bone. |
TYPE_PROXIMAL = 1 | Proximal phalange bone. |
TYPE_INTERMEDIATE = 2 | Intermediate phalange bone. |
TYPE_DISTAL = 3 | Distal phalange bone. A bone at the tip of the finger. |
NUM_TYPES = 4 | Total number of bone types. |
Members
UltraleapFinger * getFinger ( ) const#
Returns the object for the finger.Return value
The object for the finger.UltraleapBone::TYPE getType ( ) const#
Returns the type of the bone.Return value
The bone type. One of the Bone::TYPE_* values.double getLength ( ) const#
Returns the length of the bone.Return value
The length of the bone, in meters.double getWidth ( ) const#
Returns the width of the bone, in meters.Return value
The width of the bone, in meters.Math::Vec3 getJointBeginPosition ( ) const#
Returns the coordinates of the end of the bone closest to the wrist (proximal).Return value
The coordinates of the end of the bone closest to the wrist (proximal).Math::Vec3 getJointEndPosition ( ) const#
Returns the coordinates of the end of the bone closest to the finger tip (distal).Return value
The coordinates of the end of the bone closest to the finger tip (distal).Math::Vec3 getCenter ( ) const#
Returns the coordinates of the center of the bone.Return value
The coordinates of the center of the bone.Math::vec3 getDirection ( ) const#
Returns the normalized direction of the bone from wrist to tip.Return value
The normalized direction of the bone from wrist to tip.Last update:
2022-12-14
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)