Unigine::WidgetScroll Class
Header: | #include <UnigineWidgets.h> |
Inherits from: | Widget |
This class creates a scrollbar: horizontal or vertical one.
WidgetScroll Class
Members
static WidgetScrollPtr create ( const Ptr<Gui> & gui, int object = 100, int frame = 10, int step = 1, int value = 0 ) #
Constructor. Creates a scroller with the given parameters and adds it to the specified GUI.Arguments
- const Ptr<Gui> & gui - GUI, to which the scroll bar will belong.
- int object - Width of the object to scroll in pixels. This is an optional argument.
- int frame - Width of the visible area in pixels. This is an optional argument.
- int step - Step of the scroller in pixels. This is an optional argument.
- int value - Initial position of the scroller. This is an optional argument.
static WidgetScrollPtr create ( int object = 100, int frame = 10, int step = 1, int value = 0 ) #
Constructor. Creates a scroller with the given parameters and adds it to the Engine GUI.Arguments
- int object - Width of the object to scroll in pixels. This is an optional argument.
- int frame - Width of the visible area in pixels. This is an optional argument.
- int step - Step of the scroller in pixels. This is an optional argument.
- int value - Initial position of the scroller. This is an optional argument.
void setFrameSize ( int size ) #
Sets the size of the currently visible area.Arguments
- int size - Size of the visible area in pixels. The minimum is 1 pixel.
int getFrameSize ( ) const#
Returns the size of the currently visible area.Return value
Size of the visible area in pixels.void setObjectSize ( int size ) #
Sets the size of the whole area to be scrolled through.Arguments
- int size - Size of the object being scrolled in pixels. The minimum is 1 pixel.
int getObjectSize ( ) const#
Returns the size of the whole area that is scrolled through.Return value
Size of the object being scrolled in pixels.void setOrientation ( int orientation ) #
Sets orientation of the scroller: horizontal (by default) or vertical one.Arguments
- int orientation - 1 to set horizontal orientation; 0 to set vertical one.
int getOrientation ( ) const#
Returns the current orientation of the scroller: horizontal or vertical one.Return value
1 if the orientation is horizontal; 0 if it is vertical.void setStepSize ( int size ) #
Sets the step of the scroller. This step is used to increment the scroll position.Arguments
- int size - Step of the scroller in pixels. The minimum is 1 pixel.
int getStepSize ( ) const#
Returns the step of the scroller. This step is used to increment the scroll position.Return value
Step of the scroller in pixels.void setValue ( int value ) #
Sets a value of the scroller, i.e. its position.Arguments
- int value - Position of the scroller. The minimum value is 0, the maximum value is the difference between the object width and the frame width.
int getValue ( ) const#
Returns the value of the scroller, i.e. its position.Return value
Position of the scroller.void setScrollColor ( const Math::vec4 & color ) #
Sets the color to be used for the widget's scroll.Arguments
- const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.
Math::vec4 getScrollColor ( ) const#
Returns the current color used for the widget's scroll.Return value
Four-component vector specifying the color in the RGBA format.void setSliderButton ( bool button ) #
Sets the display of slider buttons.Arguments
- bool button - true to display slider buttons, otherwise, false.
bool isSliderButton ( ) const#
Returns a value indicating if slider buttons are displayed.Return value
true if slider buttons are displayed, otherwise, false.void setMouseWheelOrientation ( int orientation ) #
Sets orientation of the mouse wheel scroll: horizontal or vertical (by default).Arguments
- int orientation - 1 to set horizontal orientation; 0 to set vertical one.
int getMouseWheelOrientation ( ) const#
Returns orientation of the mouse wheel scroll: horizontal or vertical.Return value
1 if the orientation is horizontal; 0 if it is vertical.Last update:
2022-12-14
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