Unigine::ImportAnimation Class
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to- Engineering / Sim
SDK edition to use it.
You should upgrade to
Header: | #include <UnigineImport.h> |
ImportAnimation Class
Members
void setData ( void * data ) #
Sets a new metadata of the animation.
Arguments
- void * data - The animation metadata.
void * getData() const#
Returns the current
metadata of the animation.
Return value
Current animation metadata.void setFilepath ( const char * filepath ) #
Sets a new path to the output animation file.
Arguments
- const char * filepath - The output animation file path.
const char * getFilepath() const#
Returns the current
path to the output animation file.
Return value
Current output animation file path.void setName ( const char * name ) #
Sets a new name of the animation.
Arguments
- const char * name - The animation name.
const char * getName() const#
Returns the current
name of the animation.
Return value
Current animation name.void setMaxTime ( float time ) #
Sets a new animation end time, in seconds.end time of the animation.
Arguments
- float time - The
float getMaxTime() const#
Returns the current
animation end time, in seconds.end time of the animation.
Return value
Currentvoid setMinTime ( float time ) #
Sets a new animation start time, in seconds.start time of the animation.
Arguments
- float time - The
float getMinTime() const#
Returns the current
animation start time, in seconds.start time of the animation.
Return value
CurrentImportAnimation ( ) #
Constructor. Creates an empty ImportAnimation instance.Last update:
2022-12-14
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)