Video Tutorial: Content Optimization
In this tutorial:
- Managing Levels of Detail (LODs)
- Using impostors to replace geometry at long distances
- Combining various nodes into World Clusters
- Combining identical meshes into Mesh Clusters
- Using World Clutters to scatter various nodes
- Using Mesh Clutters to scatter identical meshes
- Optimizing vegetation rendering using Grass impostors
- Using Occluders (Box and Mesh) for geometry culling
- Using Sectors and Portals for geometry culling in indoor and outdoor areas
- Using Hardware Occlusion Culling
- Optimizing effects and interactions via bitmasking
- Combining groups of nodes into World Layers to optimize loading and memory usage
- Using Switchers for distance-dependent node visibility management
- Spatial trees and optimization, using related flags
- Performance profiling
Last update:
25.12.2019
Помогите сделать статью лучше
Была ли эта статья полезной?
(или выберите слово/фразу и нажмите Ctrl+Enter