Video Tutorial: Bit Masking
In this tutorial:
- Principles of Bit Masking
- Rendering into viewport by using the Viewport Mask
- Limiting baked reflections via the Viewport Mask
- Optimizing dynamic reflections via the Viewport Mask
- Optimizing shadow casting via the Shadow Mask
- Ignoring decals projected onto a surface by using the Material Mask
- Excluding objects from intersection detection via the Intersection Mask
- Grass cutout via the Intersection Mask
- Adjusting collisions by using the Collision and Exclusion Masks
- Physical Mask used by physical effects
- Sound-related masks
- Navigation and Obstacle Masks in pathfinding
- Field Mask
Last update:
25.12.2019
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