This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
FAQ
Программирование
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

Adjusting Node Parameters

The multi-purpose Parameters window provides access to parameters of the currently selected node.

Parameters Window with Node Settings

Notice
If the window isn't opened, choose Windows -> Add Parameters in the main menu.

Via this window, you can change a name of the selected node, toggle the node on and off, modify the node's transformation parameters, its visual representation, set up physics, and assign properties.

The node-related data is organized into two tabs:

  • Node tab contains general and node-specific parameters. For example, settings for object-related nodes include surface settings, such as rendering, LOD, intersection, collision, material, and property.
  • Physics tab contains settings of the node's physical body.

The node parameters on each tab are grouped in separate panels, and each panel is expanded by default. You can collapse panels by clicking the arrow to the left of the panel name.

Multi-Selection Editing#

UnigineEditor allows multi-selection editing of nodes: you can adjust parameters of several selected nodes at once by selecting nodes in one of the available ways and tweaking the required parameters. For example, you can scale nodes, disable casting of world shadows, or assign the same material or property to them.

Only parameters that are common for all selected nodes are visible in the Parameters window: if selected nodes are of the same type, the Node and Physics settings are available for editing; for the nodes of different types, only shared parameters on the Node tab are available.

Per-surface settings (such as material, rendering, or LOD settings) are available only if all selected nodes are of object-related types.

Notice
If selected nodes have several different surfaces, per-surface settings will be applied to the entire node as if it has only one surface.
Last update: 25.12.2019
Build: ()