Console
UNIGINE console is used for standard input, output and error streams for the file loading, rendering system, audio and video systems, path-finding system, physics engine, file system and many others.
Can be opened in any UNIGINE-based application.
How to Open Console#
A built-in console is called by pressing the grave accent (`) key, placed under the ESC key:
The console can be hidden by pressing the grave accent (`) key one more time. See how to assign another key here.
Console Operation#
Console operation can be either command or variable:
Command Syntax#
Console command can take null, one or several arguments. The syntax is:
command_to_execute // null argument
command_to_execute argument // one argument
command_to_execute argument argument // two arguments
Hints
- To see the current variable value, other acceptable values and short description, just type it and press the Enter key. For example, if you type the
video_resizable variable, you get the following result:
video resizable toggle 0 is non-resizable mode 1 is resizable mode video_resizable = 1
- To complete a command or variable name, just start typing first letters and press the TAB key until you get the required result.
How to Change the Console Opening Key#
If you want to change the default grave accent (`) console turning on or off key, do one of the following actions:
- Open the configuration file data/unigine.cfg and change the ASCII-based key code in the following line:
<item name="console_key" type="int">96</item>
Console#
Basic operations on the console, command and variable.
Name | Description | Arguments |
---|---|---|
bind |
|
1. A key to bind
2. A command to execute |
clear |
|
|
console_key |
|
An ASCII code of the key |
help |
|
|
hide |
|
|
ls |
|
|
show |
|
|
switch |
|
A variable, which values will be switched |
toggle |
|
A variable to be toggled |
unbind |
|
A key to unbind |
Console GUI#
Operations on the console GUI.
Name | Description | Arguments |
---|---|---|
console_size |
|
4 – 32
(16 by default) |
console_font |
|
A path to a *.ttf file
(core/gui/console.ttf by default) |
Engine#
Basic operations on the engine.
Name | Description | Arguments |
---|---|---|
engine_threaded |
If these variables are enabled, multithreading is used. |
0 - disabled
1 - enabled (by default) |
engine_version_info |
|
|
quit | Quit the engine. |
Engine Configuration File#
General operations on the engine configuration.
Name | Description | Arguments |
---|---|---|
config_load |
|
A path to the configuration file to be loaded
(data/unigine.cfg by default) |
config_readonly |
|
0 - writing is allowed
1 - writing is forbidden |
config_save |
|
A path to the configuration file (optional) |
Engine Analyzer#
Operations on the engine debugging.
Name | Description | Arguments |
---|---|---|
engine_analyze |
|
A path to the log file to dump the log file information into (optional) |
World#
Basic operations on world.
Name | Description | Arguments |
---|---|---|
world_load |
|
1. A name of the world to load (inside of the data directory)
2. A name of the world cache file (optional) |
world_quit |
|
|
world_save |
|
|
world_reload |
|
A name of the world cache file (optional) |
world_handler_3d |
|
0 - screen scale
1 - 3D |
World State#
Serialized operations on world.
World Resources#
Operations, representing information on ObjectGrass, ObjectMeshClutter andWorldClutter objects.
World Queueing#
Operations on the world queued nodes.
Sound#
Operations on the sound.
Sound Resources#
Operations on the sound resources.
Material Manager#
Operations on materials.
Name | Description | Arguments |
---|---|---|
material_load | Command. Loads the specified manual material. | Path to the manual material file. |
material_reload | Command. Reloads the specified manual material. | Path to the manual material file. |
material_create_shaders | Command. Creates all shaders for the specified manual material. | Path to the manual material file. |
material_manager_info | Command. Prints information on all loaded materials (e.g. the number of loaded shaders; states, textures and parameters that don't exist in the parent material). | |
materials_reload | Command. Reloads all loaded materials. | |
materials_save | Command. Saves all loaded materials. | |
shaders_create | Command. Creates all shaders for all loaded materials, updates the shaders cache if necessary, and loads shaders to RAM. | |
shaders_create_all | Command. Creates possible shader combinations for the current configuration. | |
shaders_compile | Command. Compiles shaders for all loaded materials. | |
shaders_destroy | Command. Removes all shaders from RAM. This command can be used to clear RAM after shader cache generation. |
Camera#
Operations for fast positioning of the game camera.
Name | Description | Arguments |
---|---|---|
camera_get | Command. Get the current position of the game camera and its rotation (Euler angles). | |
camera_set | Command. Set position and rotation (Euler angles) of the game camera.
Position and rotation of the game camera can be changed only if it is unlocked.
|
The first 3 arguments set position.
The second 3 arguments set rotation (optional) |
File System#
Operations on the File system.
File System Info#
Operations, representing information on the File system.
Assets#
Operations on assets.
Name | Description |
---|---|
assets_info |
|
assets_list |
|
Scripts#
Operations on the world, system and editor scripts.
Editor Script Analyzer#
Operations on the editor script debugging.
Name | Description | Arguments |
---|---|---|
editor_memory_usage |
|
A path to a file to dump the information into (optional) |
editor_analyze |
|
A path to the log file to dump the log file information into (optional) |
editor_disassemble |
|
A path to a file to dump the information into (optional) |
System Script Analyzer#
Operations on the system script debugging.
Name | Description | Arguments |
---|---|---|
system_memory_usage |
|
A path to a file to dump the information into (optional) |
system_analyze |
|
A path to the log file to dump the log file information into (optional) |
system_disassemble |
|
A path to a file to dump the information into (optional) |
World Script Analyzer#
Operations on the world script debugging.
Name | Description | Arguments |
---|---|---|
world_memory_usage |
|
A path to a file to dump the information into (optional) |
world_analyze |
|
A path to the log file to dump the log file information into (optional) |
world_disassemble |
|
A path to a file to dump the information into (optional) |
world_manager_images_memory |
|
0 - 8192
(128 by default) |
world_manager_meshes_memory |
|
0 - 8192
(128 by default) |
Script Debugger#
Operations on the per-function breakpoint. The syntax to set the breakpoint is the following:
system_breakpoint/world_breakpoint/editor_breakpoint set/remove function_name number_of_arguments
Name | Description | Arguments |
---|---|---|
world_breakpoint |
|
1. Name of the function
2. The number of the arguments |
system_breakpoint |
|
1. Name of the function
2. The number of the arguments |
editor_breakpoint |
|
1. Name of the function
2. The number of the arguments |
Multi-Threading#
Asynchronous Operations#
Asynchronous operations.
Name | Description | Arguments |
---|---|---|
async_log_mode
Available for debug builds only, won't work for release builds. |
|
0 - do not print
1 - print operations with the nodes 2 - print operations with the renderer resources (loading / unloading of meshes and textures) 3 - print operations with the file system resources (loading / unloading of files) 4 - print all operations with the nodes, renderer and file systems resources |
async_log_priority |
|
0 - print only frequently used operations
1 - print all operations |
async_queue_info |
|
|
async_queue_list |
|
|
async_queue_clear |
|
Visualizer#
Operations on the visualizer.
Name | Description | Arguments |
---|---|---|
show_visualizer |
|
0 - visualizer is not shown (by default)
1 - visualizer is shown with a depth testing (to check if other objects in the scene do not occlude visualized geometry) 2 - visualizer is shown without a depth testing (visualized geometry is rendered in front of all objects in the scene) |
show_fps |
|
0 - hide the FPS counter
1 - display the FPS counter (by default) 2 - display the FPS counter and statistics on the last 600 frames: minimum FPS, maximum FPS and average FPS for the last 600 frames. |
show_messages |
|
0 - hidden
1 - displayed (by default) |
visualizer_fix_flicker |
|
0 - not reduced (by default)
1 - reduced |
World Debugging#
Operations on the world debugging.
Node Debugging#
Operations on the node debugging.
Name | Description | Arguments |
---|---|---|
world_show_handler |
|
The available arguments are:
|
render_show_decals |
|
0 - hidden (by default)
1 - displayed |
Occluder Debugging#
Operations on the occluder debugging.
Name | Description | Arguments |
---|---|---|
render_show_occluder |
|
0 - hidden (by default)
1 - displayed |
Landscape Terrain Debugging#
Operations on the Landscape Terrain debugging.
Physics Debugging#
Texture Debugging#
Operations on the texture debugging.
Name | Description | Arguments |
---|---|---|
render_show_mipmaps |
|
0 - hidden (by default)
1 - displayed in color |
Occlusion Queries#
Name | Description | Arguments |
---|---|---|
render_show_queries |
|
0 - hidden (by default)
1 - displayed |
Performance Profiling#
Operations on the Performance profiler.
Profiler GUI#
Operations on the Performance profiler style.
Name | Description | Arguments |
---|---|---|
profiler_size |
|
4 – 32
(13 by default) |
profiler_font |
|
A path to a *.ttf file
(core/gui/font.ttf by default) |
Microprofile#
Operations on the Microprofile.
Name | Description | Arguments |
---|---|---|
microprofile_info |
|
|
microprofile_gpu |
|
0 – GPU profiling is disabled 1 - GPU profiling is enabled (by default) |
microprofile_webserver_frames |
|
[1;1000] |
microprofile_dump_frames | [1;1000] | |
microprofile_dump_html |
|
A path to an .html file. If the path doesn't specified, the dump is saved to data/microprofile_dump_html folder. |
Video Settings#
Name | Description |
---|---|
video_restart |
|
Resolution and Full Screen#
Operations on the video resolution adjustment.
Name | Description | Arguments |
---|---|---|
video_mode |
|
-1 -
video_width ×
video_height
0 - 640 × 360 1 - 960 × 540 2 - 1024 × 576 3 - 1280 × 720 4 - 1366 × 768 5 - 1600 × 900 6 - 1920 × 1080 7 - 2560 × 1440 8 - 3840 × 2160 9 - 640 × 400 10 - 960 × 600 11 - 1024 × 640 12 - 1280 × 800 13 - 1440 × 900 14 - 1680 × 1050 15 - 1920 × 1200 16 - 2560 × 1600 17 - 640 × 480 18 - 800 × 600 19 - 1024 × 768 20 - 1280 × 960 21 - 1280 × 1024 22 - 1600 × 1200 23 - 2048 × 1536 24 - 2560 × 2048 |
video_width |
Valid only if the
video_mode command is set to -1. |
0 – 10000 |
video_height |
Valid only if the
video_mode command is set to -1. |
0 – 10000 |
video_resizable |
|
0 - non-resizable mode (by default)
1 - resizable mode |
video_fullscreen |
|
0 - windowed mode (by default)
1 - full-screen mode 2 - full-window mode when an application window is rendered without decorations |
Graphics Settings#
Operations on the graphics adjustment.
Multi-Monitor and Stereo Rendering#
Name | Description | Arguments |
---|---|---|
video_surround |
|
0 - disabled (by default)
1 - enabled |
video_surround_border |
|
|
video_quad_buffer |
|
0 - disabled (by default)
1 - enabled |
Rendering Settings#
Operations on the renderer.
Rendering Resources#
Operations, representing information on the rendering resources.
Name | Description | Arguments |
---|---|---|
render_budget |
|
|
render_streaming_info |
|
|
render_streaming_list |
|
|
render_streaming_mode |
|
0 - asynchronous (by default)
1 - forced |
render_streaming_use_memory_limit |
|
0 - disabled
1 - enabled (by default) |
render_streaming_meshes_memory_limit |
|
0 - 100
(15 by default) |
render_streaming_destroy_duration |
|
0 - 300
(30 by default) |
render_streaming_max_threads |
|
0 - 256
(1 by default) |
render_streaming_update_limit |
|
0 - inf
(1.5f by default) |
render_streaming_textures_cache_resolution |
|
0 - is 8x8
1 - is 16x16 (by default) 2 - is 32x32 3 - is 64x64 4 - is 128x128 5 - is 256x256 6 - is 512x512 |
render_streaming_textures_memory_limit |
|
0 - 100
(65 by default) |
render_streaming_textures_cache_preload |
Textures cache always remains in memory after loading. |
|
render_streaming_textures_reload |
|
|
render_streaming_textures_cache_create |
|
|
render_streaming_textures_cache_destroy |
|
|
render_streaming_textures_cache_load |
|
|
render_streaming_textures_cache_unload |
|
|
OpenGL-Specific Commands | ||
gl_async_buffer
OpenGL API only. |
|
0 - 1024
(128 by default) |
gl_async_buffer_indices
OpenGL API only. |
|
0 - 256
(16 by default) |
gl_async_buffer_synchronization
OpenGL API only. |
When enabled, async buffers are created only once and then synchronized reducing the time on allocating and freeing memory. When disabled, both async buffer and async buffer for indices are created anew. This reduces the number of buffer syncronizations but increases the number of memory allocations. Sometimes (depending on the hardware/driver used, e.g. when the main thread is affected by sychronization primitives in other threads) memory allocation may be faster than synchronizations, in such cases, when streaming becomes unacceptably slow, it is recommended to disable buffer synchronization. |
0 - disabled
1 - enabled (by default) |
gl_terrain_use_async
OpenGL API only. |
When disabled, it may reduce performance spikes on certain AMD and Intel GPUs at the cost of the loading speed. |
0 - disabled
1 - enabled (by default) |
gl_terrain_waiting_frames
OpenGL API only. |
|
0 - disabled
1 - enabled (by default) |
Rendering Buffers#
Rendering Buffer Info#
Operations, representing information on the rendering buffers.
Name | Description |
---|---|
render_info |
|
render_list |
|
Rendering Buffer Debugging#
Operations on the rendering buffer debugging.
Name | Description | Arguments |
---|---|---|
render_show_textures |
|
0 - all buffers are hidden (by default)
1 - show render textures (compact). 2 - show render textures (full). |
render_screen_precision |
|
0 - use RG11B10F texture format
1 - use RGBA16F texture format (by default). |
render_show_textures_number | A number of buffers in a row (from 1 to 8)
(4 by default). 1 - a single texture per screen 2 - 4 textures per screen 3 - 9 textures per screen 4 - 16 textures per screen |
|
render_show_textures_offset |
|
Framerate Stabilization#
Operations related to framerate stabilization management.
Rendering Passes#
Operations on rendering passes.
Name | Description | Arguments |
---|---|---|
render_composite_deferred_material |
|
"mat_1, mat_2, ... mat_n" - the list of composite deferred materials |
render_debug |
|
0 - disabled (by default)
1 - enabled |
render_depth_pre_pass |
|
0 - disabled
1 - enabled (by default) |
render_show_scissors |
|
0 - hidden (by default)
1 - shown |
render_show_ambient |
|
0 - hidden (by default)
1 - displayed |
render_show_alpha_test |
|
0 - hidden (by default)
1 - displayed |
render_show_transparent |
|
0 - hidden (by default)
1 - displayed |
render_clouds_enabled |
|
1 - enabled (by default)
0 - skipped |
render_lights_enabled |
|
1 - enabled (by default)
0 - skipped |
render_water_enabled |
|
1 - enabled (by default)
0 - skipped |
render_screen_space_effects |
|
1 - enabled (by default)
0 - skipped |
render_pre_post_materials_enabled |
|
1 - enabled (by default)
0 - skipped |
render_transparent_enabled |
This console command takes effect only when the forward rendering pass is used for transparent objects rendering. |
1 - enabled (by default)
0 - skipped |
render_transparent_ambient |
This console command takes effect only when the forward rendering pass is used for transparent objects rendering. |
1 - enabled (by default)
0 - skipped |
render_transparent_light |
This console command takes effect only when the forward rendering pass is used for transparent objects rendering. |
1 - enabled (by default)
0 - skipped |
render_transparent_deferred |
This console command takes effect only when the forward rendering pass is used for transparent objects rendering. |
1 - enabled (by default)
0 - skipped |
render_transparent_multiple_env_probes |
This console command takes effect only when the forward rendering pass is used for transparent objects rendering. |
1 - enabled (by default)
0 - skipped |
Meshes#
Operations on the mesh rendering.
Name | Description | Arguments |
---|---|---|
render_alpha_fade |
|
0 - disabled
1 - enabled (by default) |
render_show_dynamic |
|
0 - hidden (by default)
1 - displayed |
Decals#
Operations on the mesh rendering.
Name | Description | Arguments |
---|---|---|
render_decals |
|
0 - disabled
1 - enabled (by default) |
Fields#
Operations on the field rendering.
Textures#
Operations on the texture rendering.
Shaders#
Operations on shaders.
Name | Description | Arguments |
---|---|---|
render_defines |
|
Shader Loading#
Operations on the shader loading.
Name | Description | Arguments |
---|---|---|
render_shaders_preload |
This command compiles and loads all shaders to RAM every time the world is loaded, which results in significant memory consumption. It is recommended to use pre-generated shaders cache instead when possible (see the shaders_create command). In this case necessary shaders are loaded from cache to RAM on demand. |
0 - not-compiled (by default)
1 - compiled |
Effects and Postprocesses#
Operations on the effects and postprocesses.
Description: |
Arguments: |
render_animation_leaf | |
---|---|
Description:
|
|
render_animation_scale | |
Description:
|
|
render_animation_stem | |
Description:
|
|
render_animation_wind | |
Description:
|
|
render_auxiliary | |
Description:
|
Arguments: 0 - disabled 1 - enabled (by default) |
render_bent_normal_ray_tracing | |
Description:
|
Arguments: 0 - disabled (by default) 1 - enabled |
render_bent_normal_ray_tracing_denoise | |
Description:
|
Arguments: 0 - disabled (by default) 1 - enabled |
render_bent_normal_denoise_quality | |
Description:
|
Arguments: 0 - low 1 - medium (by default) 2 - high 3 - ultra |
render_bent_normal_fix_overlit_areas | |
Description:
|
Arguments: 0 - disabled (by default) 1 - enabled |
render_bent_normal_ray_tracing_threshold | |
Description:
|
Arguments: 1.0f - by default |
render_bloom | |
Description:
|
Arguments: 0 - disabled (by default) 1 - enabled |
render_bloom_passes | |
Description:
|
Arguments: [2; 8] - available range 6 - default |
render_bloom_power | |
Description:
|
Arguments: [0.0f; 1.0f] - available range 0.7f - default |
render_bloom_scale | |
Description:
|
Arguments: [0.0f; 1.0f] - available range 0.3f - default |
render_border | |
Description:
Increasing the width of the border may increase performance costs. |
|
render_camera_effects_threshold | |
Description:
|
Arguments: [0.0f; 1.0f] - available range |
render_camera_effects_temporal_filtering | |
Description:
|
Arguments: 0 - disabled (by default) 1 - enabled |
render_dirt_scale | |
Description:
|
|
render_dof | |
Description:
|
Arguments: 0 - disabled (by default) 1 - enabled |
render_dof_blur | |
Description:
|
Arguments: [0.0f; 1.0f] - available values |
render_dof_chromatic_aberration | |
Description:
|
|
render_dof_far_distance | |
Description:
|
|
render_dof_near_distance | |
Description:
|
|
render_dof_focal_distance | |
Description:
|
|
render_dof_far_focal_offset | |
Description:
|
|
render_dof_near_focal_offset | |
Description:
|
|
render_dof_resolution | |
Description:
|
Arguments: 0 - quarter resolution 1 - half resolution 2 - full resolution (by default) |
render_dof_quality | |
Description:
|
Arguments: 0 - low 1 - medium (by default) 2 - high 2 - ultra |
render_dof_bokeh_mode | |
Description:
|
Arguments: 0 - ring (by default) 1 - circle |
render_dof_increased_accuracy | |
Description:
|
Arguments: 0 - disabled (by default) 1 - enabled |
render_dof_focus_improvement | |
Description:
|
Arguments: 0 - disabled (by default) 1 - enabled |
render_exposure_mode | |
Description:
|
Arguments: 0 - disabled 1 - logarithmic adaptive exposure 2 - quadratic adaptive exposure |
render_exposure | |
Description:
|
Arguments: [0.0f; 4.0f] - available values |
render_exposure_adaptation | |
Description:
|
|
render_iso | |
Description:
|
Arguments: 100 by default |
render_shutter_speed | |
Description:
|
Arguments: 250 by default |
render_f_stop | |
Description:
|
Arguments: 11 by default |
render_camera_mode | |
Description:
|
Arguments: 0 - classic camera 1 - physically-based camera |
render_white_balance | |
Description:
|
Arguments: 0 - disabled 1 - enabled (by default) |
render_white_balance_intensity | |
Description:
|
Arguments: [0.0f; 1.0f] - available range 0.3f - default |
render_white_balance_adaptation_time | |
Description:
|
Arguments: 1.0f - default |
render_supersampling | |
Description:
|
Arguments: [1e-6f; 8.0f] - available range 1.0f - default |
render_occluders | |
Description:
|
Arguments: 0 - disabled 1 - enabled (by default) |
render_occluders_resolution | |
Description:
|
Arguments: From 1x1 To 1024x1024 Default: 128x64 |
render_occluders_shadows | |
Description:
|
Arguments: 0 - disabled (by default) 1 - enabled |
render_occluders_shadows_resolution | |
Description:
|
Arguments: From 1x1 To 1024x1024 Default: 512x512 |
render_ssgi | |
Description:
|
Arguments: 0 - disabled (by default) 1 - enabled |
render_ssgi_color_clamping_intensity | |
Description:
|
Arguments: Value in range [0.0f; 1.0f] 1.0f (by default) |
render_ssgi_color_clamping_velocity_threshold | |
Description:
|
Arguments: Value in range [0.0f; inf] 0.0f (by default) |
render_ssgi_radius | |
Description:
|
Arguments: [0.0f; 1.0f] - available values 1.0f - default |
render_ssgi_intensity | |
Description:
|
Arguments: [0.0f; 1.0f] - available values 1.0f - default |
render_ssgi_normal_threshold | |
Description:
|
Arguments: [0.0f; 1.0f] - available values 1.0f - default |
render_ssgi_resolution | |
Description:
|
Arguments: 0 - quarter resolution 1 - half resolution (by default) 2 - full resolution |
render_ssgi_resolution_color | |
Description:
|
Arguments: 0 - quarter resolution 1 - half resolution (by default) 2 - full resolution |
render_ssgi_quality | |
Description:
|
Arguments: 0 - low (4 samples) 1 - medium (8 samples) (by default) 2 - high (16 samples) 3 - ultra (32 samples) |
render_ssgi_ray_tracing | |
Description:
|
Arguments: 0 - disabled 1 - enabled (by default) |
render_ssgi_ray_tracing_denoise | |
Description:
|
Arguments: 0 - disabled 1 - enabled (by default) |
render_ssgi_denoise_quality | |
Description:
|
Arguments: 0 - low quality 1 - medium quality (by default) 2 - high quality 3 - ultra quality |
render_ssgi_denoise_intensity | |
Description:
|
Arguments: Value in range [0.0f; 1.0f] 0.2f (by default) |
render_ssgi_denoise_radius | |
Description:
|
Arguments: Integer value in range [1; 3] 1 (by default) |
render_ssgi_denoise_gaussian_sigma | |
Description:
|
Arguments: Value in range [0.0f; 100.0f] 10.0f (by default) |
render_ssgi_denoise_threshold | |
Description:
|
Arguments: Value in range [0.0f; 1.0f] 0.1f (by default) |
render_ssgi_ray_tracing_threshold | |
Description:
|
Arguments: 1.0f - by default |
render_fxaa | |
Description:
|
|
render_fxaa_intensity | |
Description:
|
Arguments: 0.0f - by default |
render_taa | |
Description:
|
Arguments: 0 - disabled 1 - enabled (by default) |
render_taa_antialiasing_in_motion | |
Description:
|
Arguments: 0 - disabled (by default) 1 - enabled |
render_taa_frame_count | |
Description:
|
Arguments: 30.0f - default |
render_taa_catmull_resampling | |
Description:
|
Arguments: 0 - disabled 1 - enabled (by default) |
render_taa_frames_by_color | |
Description:
|
Arguments: 0 - disabled TAA color clamping 1 - enabled (by default) |
render_taa_diagonal_neighbors | |
Description:
|
Arguments: 0 - ignore diagonal neighboring pixels (by default) 1 - consider diagonal neighboring pixels |
render_taa_preserve_details | |
Description:
|
Arguments: [0.0f; 1.5f] - available range 1.5f - default |
render_taa_pixel_offset | |
Description:
|
Arguments: [0.0f; 1.0f] - available range 1.0f - samples shift to one pixel (by default) |
render_taa_samples | |
Description:
|
Arguments: 0 - 1 sample offset, no anti-aliasing 1 - 4 offsets 2 - 8 offsets 3 - 16 offsets |
render_taa_max_frames_by_velocity | |
Description:
|
Arguments: 60.0f - default |
render_taa_min_frames_by_velocity | |
Description:
|
Arguments: 4.0f - default |
render_taa_frames_by_velocity | |
Description:
|
Arguments: 0 - disabled TAA velocity clamping 1 - enabled (by default) |
render_taa_frames_velocity_threshold | |
Description:
|
Arguments: [0.0f; 1.0f] - available range 1.0f - default |
render_taa_fix_flicker | |
Description:
Enabling fix flicker may increase performance costs. |
Arguments: 0 - disabled fix flicker 1 - enabled (by default) |
render_filmic | |
Description:
|
Arguments: 0 - disabled (by default) 1 - enabled |
render_filmic_shoulder_scale | |
Description:
|
|
render_filmic_linear_scale | |
Description:
|
|
render_filmic_linear_angle | |
Description:
|
|
render_filmic_toe_scale | |
Description: |
|
render_filmic_toe_numerator | |
Description:
|
|
render_filmic_toe_denominator | |
Description:
|
|
render_filmic_white_level | |
Description:
|
Arguments: [0.0f; inf] - available range 1.0f - default |
render_filmic_saturation_recovery | |
Description:
|
Arguments: [0.0f; 1.0f] - available range 0.75f - default |
render_bokeh | |
Description:
|
Arguments: 0 - disabled (by default) 1 - enabled |
render_cross | |
Description:
|
Arguments: 0 - disabled 1 - enabled (by default) |
render_cross_color | |
Description:
|
|
render_cross_scale | |
Description:
|
|
render_cross_shafts | |
Description:
|
|
render_cross_length | |
Description:
|
|
render_cross_angle | |
Description:
|
|
render_cross_threshold | |
Description:
|
|
render_distance_scale | |
Description:
|
|
render_clutter_distance | |
Description:
|
|
render_decal_distance | |
Description:
|
|
render_field_distance | |
Description:
|
|
render_light_distance | |
Description:
|
|
render_object_distance | |
Description:
|
|
render_reflection_dynamic | |
Description:
|
Arguments: 0 - disabled 1 - enabled (by default) |
render_reflection_dynamic_blur | |
Description:
|
Arguments: 0 - disabled (by default) 1 - enabled |
render_reflection_lods | |
Description:
|
Arguments: 0 - disabled 1 - enabled (by default) |
render_reflection_distance | |
Description:
|
|
render_wireframe_color | |
Description:
|
|
render_background_color | |
Description:
|
|
render_fade_color | |
Description:
|
|
render_lens | |
Description:
|
Arguments: 0 - disabled (by default) 1 - enabled |
render_lens_color | |
Description:
|
|
render_lens_scale | |
Description:
|
|
render_lens_length | |
Description:
|
|
render_lens_radius | |
Description:
|
|
render_lens_threshold | |
Description:
|
|
render_lens_dispersion | |
Description:
|
|
render_motion_blur | |
Description:
|
Arguments: 0 - disabled 1 - enabled (by default) |
render_motion_blur_camera_velocity | |
Description:
|
Arguments: 0 - disabled: only velocities of objects are taken into account. 1 - enabled (by default) |
render_motion_blur_neat_silhouettes | |
Description:
|
Arguments: 0 - disabled 1 - enabled (by default) |
render_motion_blur_noise_intensity | |
Description:
|
Arguments: [0.0f; 1.0f] - range 0.25 - by default |
render_motion_blur_num_steps | |
Description:
|
Arguments: 4 - by default |
render_motion_blur_velocity_scale | |
Description:
|
|
render_motion_blur_max_velocity | |
Description:
|
|
render_transparent_blur | |
Description:
|
Arguments: 0 - disabled 1 - enabled (by default) |
render_refraction | |
Description:
|
Arguments: 0 - disabled 1 - enabled (by default) |
render_refraction_dispersion | |
Description:
|
Arguments: 0 - disabled 1 - enabled (by default) |
render_sharpen | |
Description:
|
Arguments: 0 - disabled (by default) 1 - enabled |
render_sharpen_intensity | |
Description:
|
|
render_vr_emulation | |
Description:
|
Arguments: 0 - disabled (by default) 1 - HTC Vive emulation 2 - HTC Vive Pro emulation 3 - Oculus Rift emulation |
render_ssr | |
Description:
|
Arguments: 0 - disabled 1 - enabled (by default) |
render_ssr_color_clamping_intensity | |
Description:
|
Arguments: Value in range [0.0f; 1.0f] 1.0f (by default) |
render_ssr_color_clamping_velocity_threshold | |
Description:
|
Arguments: Value in range [0.0f; inf] 0.0f (by default) |
render_ssr_importance_sampling | |
Description:
|
Arguments: 0 - disabled 1 - enabled (by default) |
render_ssr_fast_tracing | |
Description:
|
Arguments: 0 - disabled 1 - enabled (by default) |
render_ssr_increased_accuracy | |
Description:
|
Arguments: 0 - disabled 1 - enabled (by default) |
render_ssr_denoise | |
Description:
|
Arguments: 0 - disabled 1 - enabled (by default) |
render_ssr_denoise_quality | |
Description:
|
Arguments: 0 - low quality 1 - medium quality (by default) 2 - high quality 3 - ultra quality |
render_ssr_denoise_intensity | |
Description:
|
Arguments: Value in range [0.0f; 1.0f] 0.2f (by default) |
render_ssr_denoise_radius | |
Description:
|
Arguments: Integer value in range [1; 3] 1 (by default) |
render_ssr_denoise_gaussian_sigma | |
Description:
|
Arguments: Value in range [0.0f; 100.0f] 10.0f (by default) |
render_ssr_denoise_threshold | |
Description:
|
Arguments: Value in range [0.0f; 1.0f] 0.1f (by default) |
render_ssr_resolution | |
Description:
|
Arguments: 0 - render reflections in quarter resolution 1 - render reflections in half resolution (by default) 2 - render reflections in full resolution |
render_ssr_resolution_depth | |
Description:
|
Arguments: 0 - quarter resolution 1 - half resolution (by default) 2 - full resolution |
render_ssr_resolution_color | |
Description:
|
Arguments: 0 - quarter resolution 1 - half resolution (by default) 2 - full resolution |
render_ssr_roughness_quality | |
Description:
|
Arguments: 0 - low quality 1 - medium quality (by default) 2 - high quality 3 - ultra quality |
render_ssr_num_rays | |
Description:
|
Arguments: [1;64] 4 - default |
render_ssr_num_steps | |
Description:
|
Arguments: [1;64] 16 - default |
render_ssr_step_size | |
Description:
|
Arguments: 1 - default |
render_ssr_noise_ray | |
Description:
|
Arguments: [0.0f;1.0f] 0.5f - default |
render_ssr_noise_step | |
Description:
|
Arguments: [0.0f;1.0f] 0.5f - default |
render_ssr_visibility_roughness_min | |
Description:
|
Arguments: [0.0f;1.0f] 1.0f - default |
render_ssr_visibility_roughness_max | |
Description:
|
Arguments: [0.0f;1.0f] 1.0f - default |
render_ssr_threshold | |
Description:
|
Arguments: 1.0f - default |
render_ssr_threshold_occlusion | |
Description:
|
Arguments: 1.0f - default |
render_ssrtgi | |
Description:
|
Arguments: 0 - disabled 1 - enabled (by default) |
render_ssrtgi_fast_tracing | |
Description:
|
Arguments: 0 - disabled 1 - enabled (by default) |
render_ssrtgi_increased_accuracy | |
Description:
|
Arguments: 0 - disabled 1 - enabled (by default) |
render_ssrtgi_noise_ray | |
Description:
|
Arguments: [0.0f;1.0f] 0.3f - default |
render_ssrtgi_noise_step | |
Description:
|
Arguments: [0.0f;1.0f] 0.3f - default |
render_ssrtgi_num_rays | |
Description:
|
Arguments: [1;1024] 16 - default |
render_ssrtgi_num_steps | |
Description:
|
Arguments: [1;256] 3 - default |
render_ssrtgi_resolution | |
Description:
|
Arguments: 0 - quarter resolution 1 - half resolution (default) 2 - full resolution |
render_ssrtgi_resolution_depth | |
Description:
|
Arguments: 0 - quarter resolution (default) 1 - half resolution 2 - full resolution |
render_ssrtgi_step_size | |
Description:
|
Arguments: 2.0f - default |
render_ssrtgi_upscaling | |
Description:
|
Arguments: 0 - disabled 1 - enabled (by defaults) |
render_sssss | |
Description:
|
Arguments: 0 - disabled 1 - enabled |
render_sssss_diffuse | |
Description:
|
Arguments: 0 - disabled 1 - enabled (by default) |
render_sssss_ambient | |
Description:
|
Arguments: 0 - disabled (by default) 1 - enabled |
render_sssss_radius | |
Description:
|
|
render_sssss_color | |
Description:
|
|
render_sssss_max_threshold | |
Description:
|
Arguments: [0.0f; inf] 10.0f (by default) |
render_sssss_min_threshold | |
Description:
|
Arguments: [0.0f; inf] 4.0f (by default) |
render_sssss_noise_ray | |
Description:
|
Arguments: [0.0f; 1.0f] 0.5f (by default) |
render_sssss_noise_step | |
Description:
|
Arguments: [0.0f; 1.0f] 0.5f (by default) |
render_sssss_interleaved | |
Description:
|
Arguments: 0 - disabled (by default) 1 - enabled |
render_sssss_interleaved_color_clamping | |
Description:
|
Arguments: 0 - disabled 1 - low 2 - medium (by default) 3 - high 4 - high + velocity |
render_sssss_interleaved_samples | |
Description:
|
Arguments: 1 x 2 - half of all pixels is rendered skipping each second line 2 x 2 - quarter of all pixels is rendered skipping each second line and row (by default) |
render_sssss_resolution | |
Description:
|
Arguments: 0 - quarter 1 - half (by default) 2 - full |
render_sssss_quality | |
Description:
|
Arguments: 0 - low 1 - medium 2 - high 3 - ultra |
render_sssss_taa_fix_flicker | |
Description: Controls TAA for Screen-Space Subsurface Scattering similar to render_taa_fix_flicker (see for detailed information). |
|
render_sssss_taa_antialiasing_in_motion | |
Description: Controls TAA for Screen-Space Subsurface Scattering similar to render_taa_antialiasing_in_motion (see for detailed information). |
|
render_sssss_taa_frames_by_color | |
Description: Controls TAA for Screen-Space Subsurface Scattering similar to render_taa_frames_by_color (see for detailed information). |
|
render_sssss_taa_frames_by_velocity | |
Description: Controls TAA for Screen-Space Subsurface Scattering similar to render_taa_frames_by_velocity (see for detailed information). |
|
render_sssss_taa_preserve_details | |
Description: Controls TAA for Screen-Space Subsurface Scattering similar to render_taa_preserve_details (see for detailed information). |
|
render_sssss_taa_frame_count | |
Description: Controls TAA for Screen-Space Subsurface Scattering similar to render_taa_frame_count (see for detailed information). |
|
render_sssss_taa_frames_velocity_threshold | |
Description: Controls TAA for Screen-Space Subsurface Scattering similar to render_taa_frames_velocity_threshold (see for detailed information). |
|
render_sssss_taa_max_frames_by_velocity | |
Description: Controls TAA for Screen-Space Subsurface Scattering similar to render_taa_max_frames_by_velocity (see for detailed information). |
|
render_sssss_taa_min_frames_by_velocity | |
Description: Controls TAA for Screen-Space Subsurface Scattering similar to render_taa_min_frames_by_velocity (see for detailed information). |
|
render_sssss_taa_pixel_offset | |
Description: Controls TAA for Screen-Space Subsurface Scattering similar to render_taa_pixel_offset (see for detailed information). |
|
render_sssss_taa_catmull_resampling | |
Description: Controls TAA for Screen-Space Subsurface Scattering similar to render_taa_catmull_resampling (see for detailed information). |
|
render_sssss_taa_samples | |
Description: Controls TAA for Screen-Space Subsurface Scattering similar to render_taa_samples (see for detailed information). |
|
render_translucent_color | |
Description:
|
|
render_ssbevel | |
Description:
|
Arguments: 0 - disabled 1 - enabled (by default) |
render_ssbevel_vertex_normal | |
Description:
|
Arguments: 0 - Better Edges 1 - Better Normals (by default) |
render_ssbevel_quality | |
Description:
|
Arguments: 0 - low 1 - medium (by default) 2 - high 3 - ultra |
render_ssbevel_radius | |
Description:
|
Arguments: [0.0f; 10.0f] 10.0f by default |
render_ssbevel_noise | |
Description:
|
Arguments: 0 - disabled 1 - enabled (by default) |
render_ssdirt | |
Description:
|
Arguments: 0 - disabled (by default) 1 - enabled |
render_ssdirt_quality | |
Description:
|
Arguments: 0 - low 1 - medium 2 - high (by default) 3 - ultra |
render_ssdirt_resolution | |
Description:
|
Arguments: 0 - quarter 1 - half (by default) 2 - full |
render_ssdirt_intensity | |
Description: |
Arguments: [0.0f; inf] 1.0f by default |
render_ssdirt_radius | |
Description: |
Arguments: [0.0f; inf] 1.0f by default |
render_ssdirt_threshold | |
Description: |
Arguments: [0.0f; 1.0f] 1.0f by default |
render_ssdirt_angle_bias | |
Description:
|
Arguments: [0.0f; 1.0f] 0.35f by default |
render_ssdirt_perspective | |
Description:
|
Arguments: [0.0f; 1.0f] 0.02f by default |
render_ssdirt_increase_accuracy | |
Description:
|
Arguments: 0 - disabled (by default) 1 - enabled |
render_ssdirt_cavity_texture_size | |
Description:
|
Arguments: [0.0f; inf] 1.0f by default |
render_ssdirt_cavity_color | |
Description:
|
|
render_ssdirt_cavity_exponent | |
Description:
|
Arguments: [0.0f; inf] 1.0f by default |
render_ssdirt_cavity_metalness | |
Description:
|
Arguments: [0.0f; 1.0f] 0.0f by default |
render_ssdirt_cavity_metalness_visibility | |
Description:
|
Arguments: [0.0f; 1.0f] 0.0f by default |
render_ssdirt_convexity_texture_size | |
Description:
|
Arguments: [0.0f; inf] 1.0f by default |
render_ssdirt_convexity_color | |
Description:
|
|
render_ssdirt_convexity_exponent | |
Description:
|
Arguments: [0.0f; inf] 1.0f by default |
render_ssdirt_convexity_metalness | |
Description:
|
Arguments: [0.0f; 1.0f] 0.0f by default |
render_ssdirt_convexity_metalness_visibility | |
Description:
|
Arguments: [0.0f; 1.0f] 0.0f by default |
Lighting and Shading#
Operations on the lighting and shading.
Name | Description | Arguments |
---|---|---|
render_environment |
|
0 - disabled
1 - enabled (by default) |
render_environment_cubemap_blend |
|
0 - alpha blend (by default)
1 - additive blend 2 - multiply 3 - overlay |
render_environment_haze |
|
0 - disabled the haze
1 - enabled the haze colored the specific color 2 - enabled the haze colored the sky LUT (by default) |
render_environment_haze_gradient |
|
0 - better for short distance range
1 - better for long distance range |
render_lights_max_per_batch |
|
0 - disabled optimization (by default)
|
render_lights_tile_grid_size |
|
|
render_lights_forward_per_object_env |
|
[0; 128] - the range
4 - by default |
render_lights_forward_per_object_omni |
|
[0; 128] - the range
4 - by default |
render_lights_forward_per_object_proj |
|
[0; 128] - the range
4 - by default |
render_lights_forward_per_object_voxel |
|
[0; 128] - the range
4 - by default |
render_lights_forward_per_object_world |
|
[0; 128] - the range
4 - by default |
render_lights_lens_flares |
|
0 - disabled
1 - enabled (by default) |
render_lights_interleaved |
|
0 - disabled (by default)
1 - enabled |
render_lights_interleaved_catmull_resampling |
|
0 - disabled (by default) 1 - enabled |
render_lights_interleaved_color_clamping |
|
0 - disabled
1 - low (by default) 2 - medium 3 - high 4 - high + velocity |
render_lights_interleaved_samples |
|
0 - 1 x 2 (1.0 * width x 0.5 * height)
1 - 2 x 2 (0.5 * width x 0.5 * height) (by default) |
render_ssao |
|
0 - disabled
1 - enabled |
render_ssao_ray_tracing_denoise |
|
0 - disabled
1 - enabled (by default) |
render_ssao_denoise_quality |
|
0 - low quality
1 - medium quality (by default) 2 - high quality 3 - ultra quality |
render_ssao_ray_tracing_threshold |
|
[0.0f; 1.0f] - available values
1.0f - default |
render_ssao_ray_tracing |
|
0 - disabled
1 - enabled (by default) |
render_ssao_cavity |
|
0 - disabled
1 - enabled |
render_ssao_cavity_intensity |
|
1.0f - by default |
render_ssao_cavity_radius |
|
1.0f - by default |
render_ssao_radius |
|
[0.0f; 1.0f] - available values
1.0f - default |
render_ssao_threshold |
|
[0.0f; 1.0f] - available values
0.5f - default |
render_ssao_intensity |
|
|
render_ssao_intensity_lighted_side |
|
|
render_ssao_intensity_reflection |
|
1.0f - default |
render_ssao_quality |
|
0 - use 4 samples
1 - use 8 samples 2 - use 16 samples 3 - use 32 samples |
render_ssao_resolution |
|
0 - quarter
1 - half (by default) 2 - full |
render_ssao_noise |
|
0 - disabled
1 - enabled |
render_gbuffer_lightmap |
|
0 - skip G-Buffer lightmap
1 - use G-Buffer lightmap (by default) |
Geodetics#
Operations on geodetics.
Name | Description | Arguments |
---|---|---|
render_show_geodetic_pivot |
|
0 - the geodetic pivot is hidden (by default)
1 - the geodetic pivot is displayed |
Shadows#
Operations on shadows.
Name | Description | Arguments |
---|---|---|
render_shadows |
|
0 - disabled
1 - enabled (by default) |
render_shadows_alpha_test |
|
0 - disabled
1 - enabled (by default) |
render_shadows_screen_space |
|
0 - disabled
1 - enabled (by default) |
render_shadows_translucent_depth |
|
[0.0f; inf] - range
0.25f - by default |
render_shadow_distance |
|
[0.0f; inf] - range
100.0f - by default |
render_shadow_distance_scale |
|
[0.0f; inf] - range
1.0f - by default |
render_shadow_shafts |
|
0 - disabled
1 - enabled (by default) |
render_shadow_shafts_exposure |
|
[0.0f; 1.0f] - available values
0.0f - shadows are not seen |
render_shadow_shafts_length |
|
[0.0f; 1.0f] - available values
0.0f - shadows are not seen 1 - shadows are long enough to occupy the whole screen |
render_sun_shafts |
|
0 - disabled
1 - enabled (by default) |
render_sun_shafts_color |
|
|
render_sun_shafts_scale |
|
|
render_sun_shafts_length |
|
|
render_sun_shafts_attenuation |
|
|
render_sun_shafts_threshold |
|
|
render_show_cascades |
|
0 - disabled (by default)
1 - enabled |
render_shadows_filter_mode |
|
0 - disabled
1 - low 2 - medium (default) 3 - high 4 - ultra |
render_shadows_filter_noise |
|
0 - disabled
1 - enabled (by default) |
render_shadows_penumbra_mode |
|
0 - disabled
1 - low (default) 2 - medium 3 - high 4 - ultra |
render_shadows_penumbra_noise |
|
0 - disabled
1 - enabled (by default) |
render_shadows_world_lerp_cascades |
|
0 - disabled
1 - enabled |
Clouds Rendering#
Name | Description | Arguments |
---|---|---|
render_clouds_distortion_texture |
|
0 - 2D texture providing better perfomance
1 - 3D texture providing better quality (by default) |
render_clouds_downsampling_rendering |
|
0 - full
1 - half (by default) 2 - quarter |
render_clouds_dynamic_coverage_area |
|
10000 - by default |
render_clouds_dynamic_coverage_resolution |
|
0 - 128×128
1 - 256×256 (by default) 2 - 512×512 3 - 1024×1024 4 - 2048×2048 |
render_clouds_ground_shadows |
|
1 - enable (by default)
2 - disable |
render_clouds_interleaved_rendering |
|
0 - disabled (by default)
1 - 2×2 2 - 4×4 3 - 8×8 |
render_clouds_lighting_cone_radius |
|
[0.0f; 1.0f] - the range
0.3f - default |
render_clouds_lighting_quality |
|
0 - 1 sample, low quality
1 - 3 samples, medium quality (by default) 2 - 5 samples, high quality 3 - 6 samples, ultra quality |
render_clouds_lighting_tracelength |
|
[1.0f; 2048.0f] - the range
230.0f - by default |
render_clouds_noise_step |
|
[0.0f; 1.0f] - the range
0.3f - default |
render_clouds_noise_step_skip |
|
[0.0f; 1.0f] - the range
0.3f - default |
render_clouds_noise_iterations |
|
[0.0f; 1.0f] - the range
0.1f - default |
render_clouds_noise_lighting |
|
[0.0f; 1.0f] - the range
0.3f - default |
render_clouds_samples_count |
|
0 - 1 sample, low quality
1 - 3 samples, medium quality 2 - 5 samples, high quality (by default) 3 - 6 samples, ultra quality |
render_clouds_sampling_quality |
|
0 - 1 sample, low quality (higher cloud density)
1 - 3 samples, medium quality (by default) 2 - 5 samples, high quality 3 - 6 samples, ultra quality (lower density, the clouds are softer) |
render_clouds_shadow_shafts |
|
0 - disabled
1 - enabled (by default) |
render_clouds_simplified_depth_test |
|
0 - disabled
1 - enabled (by default) |
render_clouds_soft_intersection |
|
[0.0f; 100000.0f] - range
100.0f - by default |
render_clouds_transparent_order |
|
0 - disabled (by default)
1 - enabled |
Terrain Rendering#
The commands described below are intended for configuring Landscape Terrain object (the ObjectLandscapeTerrain class).
Name | Description | Arguments |
---|---|---|
render_landscape_cache_cpu_size |
|
[1; 100] - available range
10 - by default |
render_landscape_cache_gpu_size |
|
[1; 100] - available range
4 - default |
render_landscape_cache_gpu_life_time |
|
[1; 60] - available range
4 - default |
render_landscape_cache_gpu_update_limit |
|
[0.0f; INFINITY) - available range
1.5f - default |
render_landscape_terrain_culling_agressive |
|
0 - disable
1 - enable (by default) |
render_landscape_terrain_culling_back_face |
|
[0.0f; 1.0f] - available range
0.5f - default |
render_landscape_terrain_culling_frustum_padding |
|
[0.0f; 1.0f] - available range
0.1f - default |
render_landscape_terrain_culling_oblique_frustum |
|
[0.0f; 1.0f] - available range
0.9f - default |
render_landscape_terrain_detail_resolution_additional_mask |
|
0 - 64×64
1 - 128×128 2 - 256×256 3 - 512×512 4 - 1024×1024 (default) 5 - 2048×2048 6 - 4096×4096 7 - 8192×8192 8 - 16384×16384 |
render_landscape_terrain_detail_resolution_albedo |
|
0 - 64×64
1 - 128×128 2 - 256×256 3 - 512×512 4 - 1024×1024 (default) 5 - 2048×2048 6 - 4096×4096 7 - 8192×8192 8 - 16384×16384 |
render_landscape_terrain_detail_resolution_height |
|
0 - 64×64
1 - 128×128 2 - 256×256 3 - 512×512 4 - 1024×1024 (default) 5 - 2048×2048 6 - 4096×4096 7 - 8192×8192 8 - 16384×16384 |
render_landscape_terrain_geometry_fade_lods |
|
[0.0f; 1.0f] - available range
0.5f - default |
render_landscape_terrain_geometry_holes |
|
0 - disable
1 - enable (by default) |
render_landscape_terrain_geometry_polygon_size |
|
[0.0001f; 1000.0f] - available range
0.01f - default |
render_landscape_terrain_geometry_progression |
|
[0.0f; 50.0f] - available range
1.5f - default |
render_landscape_terrain_geometry_subpixel_reduction |
|
[0.0f; 50.0f] - available range
6.0f - default |
render_landscape_terrain_texel_size |
|
[0.0001f; 1.0f] - available range
0.001f - default |
render_landscape_terrain_visible_distance |
|
[0.0f; INFINITY) - available range
30000.0f - default |
render_landscape_terrain_vt_detail_level_by_angle |
|
[0.0f; 1.0f] - available range
0.95f - default |
render_landscape_terrain_vt_filtering |
|
0 - Low (use the lower MIP level)
1 - Medium (by default, use the higher MIP level) 2 - High (linearly interpolate between adjacent MIP levels) |
render_landscape_terrain_vt_memory_size |
|
[0.0f; 1.0f] - available range
0 - 3072×3072 (~200 MB of VRAM) 1 - 16384×16384 (~3.1 GB of VRAM) 0.4f - 8192×8192 (by default, ~860 MB of VRAM) |
render_landscape_terrain_vt_target_resolution |
|
width and height values separated by a space
1344 756 - (default) |
render_landscape_terrain_vt_tiles_load_per_frame |
|
[1; 64] - available range
5 - default |
render_landscape_terrain_vt_tiles_reload_per_frame |
|
[1; 64] - available range
5 - default |
render_landscape_terrain_vt_tiles_update_per_frame |
|
[1; 256] - available range
60 - default |
Water Rendering#
Output Modes#
Name | Description | Arguments |
---|---|---|
render_panorama |
If the panoramic rendering is enabled, underwater shafts and water line effects will be disabled. |
0 - disabled panoramic rendering (by default)
1 - a 180-degree panorama with curved edges 2 - a 180-degree linear panorama without distortion at the edges 3 - a 180-degree spherical panorama (fisheye) 4 - a 360-degree panorama with curved edges 5 - a 360-degree linear panorama without distortion at the edges 6 - a 360-degree spherical panorama (fisheye) |
render_stereo |
|
0 - disabled (by default)
1 - enabled anaglyph stereo 2 - enabled interlaced stereo 3 - enabled horizontal stereo 4 - enabled vertical stereo |
render_stereo_hidden_area |
|
0 - culling disabled (by default)
1 - OpenVR-based culling mode. Culling is performed using meshes returned by OpenVR. 2 - Custom culling mode. Culling is performed using an oval or circular mesh determined by custom adjustable parameters. |
render_stereo_hidden_area_transform |
|
(1.0f, 1.0f, 0.0f, 0.0f) - default |
render_stereo_hidden_area_exposure_transform |
The last two components are ignored when render_stereo_hidden_area is set to 2. |
(0.6f, 0.6f, 0.0f, 0.0f) - default |
render_stereo_reprojection |
|
0 - disabled (by default)
1 - dynamic reprojection (slower, but more accurate, more pronounced ghost effect) 2 - fast reprojection (fast, reduced ghost effect, but clipping of frontal parts of moving objects may occur) |
render_stereo_reprojection_fix_blur |
|
0 - disabled
1 - enabled (by default) |
render_stereo_reprojection_buffers_fix_blur |
|
0 - disabled
1 - enabled (by default) |
render_stereo_reprojection_threshold |
|
[0.0f; inf] 1.0f - default |
Other Settings#
Name | Description | Arguments |
---|---|---|
render_latency |
|
0 - sequential rendering CPU-GPU-CPU-GPU...
1 - 1 buffer (by default) 2 - 2 buffers 3 - 3 buffers Values 1-3 are available for DirectX only. |
render_occlusion_queries |
|
0 - disable occlusion query
1 - enable occlusion query (by default) |
render_occlusion_queries_num_frames |
Make sure that the additional hardware occlusion query test is run. |
Number of frames |
render_virtual_resolution |
|
(-1; -1) - by default Available values range is [0;16384] |
render_max_fps |
|
0 - disables FPS clamping (by default) |
Renderers#
Name | Description | Arguments |
---|---|---|
video_debug |
|
Direct X:
|
DirectX 11#
Operations on the Direct3D11 API.
OpenGL#
Operations on the OpenGL API.
OpenAL Settings#
Operations on the OpenAL API.
Name | Description | Arguments |
---|---|---|
al_sound_renderer |
|
|
al_sound_vendor |
|
|
al_sound_version |
|
|
al_sound_extensions |
|
|
alc_sound_extensions |
|
|
al_sound_skip_errors |
|
0 - checked (by default)
1 - skipped |
Plugins#
Operations on external plugins.
Bake Lighting#
Operations on the Bake Lighting tool.
Screenshots#
Operations on the screenshot.
Name | Description | Arguments |
---|---|---|
video_extension |
|
0 - TGA (by default)
1 - DDS 2 - PNG 3 - JPG |
video_grab |
|
A path to the folder the screenshots will be saved in (optional) |
General Information#
Memory Info#
Operations, representing information on the system memory.
Name | Description |
---|---|
memory_dump |
|
memory_info |
|
memory_save |
|
CPU Info#
Operations, representing information on the CPU.
Name | Description |
---|---|
cpu_info |
|
cpu_frequency |
|
cpu_count |
|
System Info#
Operations, representing information on the system.
Name | Description |
---|---|
binary_info |
|
system_info |
|
system_memory |
|
GPU Info#
Operations, representing information on the GPU.
Name | Description |
---|---|
gpu_info |
|
gpu_memory |
|
gpu_count |
|
Miscellaneous#
Miscellaneous commands.