This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
FAQ
Программирование
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

Unigine::WidgetSpacer Class

Header: #include <UnigineWidgets.h>
Inherits: Widget

This class creates a line spacer: horizontal or vertical one.

WidgetSpacer Class

Members


static WidgetSpacerPtr create ( const Ptr<Gui> & gui ) #

Constructor. Creates a spacer.

Arguments

  • const Ptr<Gui> & gui - GUI, to which the spacer will belong.

void setOrientation ( int orientation ) #

Sets orientation of the spacer: horizontal (by default) or vertical one.

Arguments

  • int orientation - Positive value to set horizontal orientation; 0 to set vertical one.

int getOrientation ( ) #

Returns the current orientation of the spacer: horizontal or vertical one.

Return value

Positive number if the orientation is vertical; 0 if it is horizontal.
Last update: 25.12.2019
Build: ()