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UI Systems

Built-in widgets discussion and 3rd party solutions for in-game UI, Embedding into Qt / C# / WPF


352 topics in this forum

    • 3 replies
    • 906 views
  1. [SOLVED] Detect if mouse is over GUI

    • 10 replies
    • 2.6k views
  2. [SOLVED] Disable Function Keys

    • 2 replies
    • 811 views
  3. [SOLVED] Drag and drop WidgetSprite

    • 4 replies
    • 1.1k views
  4. [SOLVED] Draw smooth polygon/lines in 2D

    • 3 replies
    • 1.2k views
    • 2 replies
    • 968 views
  5. [SOLVED] Dynamlicy add or remove custom widgets to an ui

    • 4 replies
    • 1.3k views
    • 3 replies
    • 905 views
  6. [SOLVED] engine.gui.saveDictionary questions

    • 2 replies
    • 773 views
  7. [SOLVED] engine.visualizer and Widgets

    • 4 replies
    • 1.1k views
  8. [SOLVED] Extending the Editor Panel

    • 5 replies
    • 1.2k views
  9. [SOLVED] Fetching external data in Flash

    • 1 reply
    • 801 views
  10. [SOLVED] Finding a widget by name

    • 3 replies
    • 882 views
  11. [SOLVED] Flash Widget - Calling function

    • 3 replies
    • 897 views
    • 4 replies
    • 950 views
  12. [SOLVED] Float:Left, Float:Right, Float:Center?

    • 2 replies
    • 1k views
  13. [SOLVED] get center of current screen

    • 1 reply
    • 1.1k views
    • 2 replies
    • 963 views
  14. [SOLVED] Global Widget Styling

    • 3 replies
    • 993 views
  15. [SOLVED] GUI - GetWidth / GetHeight

    • 2 replies
    • 1.1k views
  16. [SOLVED] GUI - Padding

    • 6 replies
    • 1.4k views
  17. [SOLVED] GUI evolution?

    • 3 replies
    • 944 views
  18. [SOLVED] GUI gone after assembling

    • 2 replies
    • 943 views
  19. [SOLVED] Gui intersects with environment

    • 2 replies
    • 1.1k views
  20. [SOLVED] GUI_ACTIVATED is missing

    • 1 reply
    • 716 views
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