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  1. Generally speaking, with lower argument Terrain Step, say 1.000, the edges of separated terrain are quite neat, as illustrated in Figure 1 down below.However, the edges turn to be quite rough as the result of altering the argument, Terrain Step, to be 4.000, showing in Figure 2 down below.So, the problem right now is how could I make the edges look smoother?
  2. I am adding some 2D polygons and lines on a WidgetCanvas. How can I enable anti-aliasing or blend so that the figure do not look pixelated.
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