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World Design

Landscapes, Terrain Creation tools and virtual world performance optimizations


472 topics in this forum

    • 2 replies
    • 1.4k views
  1. Huge maps implementation

    • 1 reply
    • 297 views
  2. Impostor Grass Texture with 4 Num Textures

    • 6 replies
    • 1.6k views
  3. Impostor material/texture problem

    • 5 replies
    • 1.2k views
  4. Impostors and performance

    • 17 replies
    • 3.1k views
    • 1 reply
    • 741 views
  5. Impostors not loading at runtime

    • 9 replies
    • 1k views
  6. Impostors problem

    • 1 reply
    • 1.7k views
  7. Intersection Mask on Water Mesh

    • 4 replies
    • 1k views
    • 1 reply
    • 841 views
  8. Is Global Terrain editable in editor?

    • 1 reply
    • 623 views
  9. Is there a better Occlusion Culling method ?

    • 2 replies
    • 1.2k views
    • 1 reply
    • 661 views
    • 1 reply
    • 666 views
  10. Issues with Pivot Nodes in 2.7

    • 5 replies
    • 1.1k views
  11. Lakes

    • 21 replies
    • 2.9k views
  12. Landcover and Vegetation mismatch

    • 6 replies
    • 1.5k views
    • 1 reply
    • 956 views
  13. Landscape and mask painting, cursor offset

    • 8 replies
    • 1.5k views
  14. Landscape Automaterial

    • 3 replies
    • 589 views
  15. Landscape collision not working

    • 12 replies
    • 4.5k views
  16. landscape details

    • 2 replies
    • 709 views
  17. Landscape grass and trees process

    • 1 reply
    • 763 views
  18. Landscape Layer - Ing

    • 6 replies
    • 1.4k views
  19. Landscape mark

    • 1 reply
    • 672 views
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