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Huge maps implementation


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Hi.

How can I implement terrain with size of approx 3000 x 3000 killometers ?  Besides, it not necessary the Earth. Lets say, its somewhere on another planet.

I want to have manually detailed landscape in some points of interest, other areas I want to detail using procedural generation. BUT, anyway, I need to have detailed landscape everywhere.  Details - are landscape with resolution approx 10 centimeter, rocks, plants and some other objects.

Its it possible, and what terrain type I need to use ?

Edited by dCraft
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