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Interface Overview
Assets Workflow
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
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Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
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Pathfinding-Related Classes
Physics-Related Classes
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CIGI Client Plugin
Rendering-Related Classes
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This section contains settings of scene shadows.

Shadows Settings
Enabled Toggles rendering of shadows on and off.
Softness Quality Softness quality of shadows. The higher the value the softer (more blurred) the shadows are. The option has an effect only if Soft Shadows is enabled. Available values:
  • Low — low quality
  • Medium — medium quality
  • High — high quality
Soft Shadows Toggles rendering of soft shadows on and off. When enabled, shadows become blurred on the edges.
Soft Noise A control to adjust the level of noise at the edges of shadows. Has effect if medium or high-quality softness is enabled for shadows.
Translucent Depth A multiplier for the depth of light penetration into materials. Shows to what extent the translucent material is permeable to light.
Translucent Depth = 0.06
Translucent Depth = 0.4
Lerp Shadow Cascades Toggles linear interpolation of shadow cascades on and off. When enabled, transitions between cascades become smoother. However, the option drops performance as two shadow maps are rendered in transition areas.
Screen Space Shadows Toggles rendering of screen-space shadows on and off. When this option is enabled, penumbras from the light source are calculated using the ray tracing algorithm. The screen-space shadows should be used for small objects such as books, pens, etc. The option is available for all light sources and calculates shadows at any visibility distance.
Alpha Test Accounting Toggles alpha test for shadows on and off.
Distance Scale Global shadow distance scale multiplier. This option allows a developer to easily increase or decrease shadows rendering performance by changing the scale.
Distance Distance from the camera(in units), starting from which shadows from light sources are not rendered. Increasing the value produces blurred shadows.
Shadow distance
Shadow Distance = 1200 units
Shadow distance
Shadow Distance = 80 units
Last update: 2020-01-14
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