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Unigine::SplinePoint Class

Header: #include <UnigineWorlds.h>

This class is used to manage individual points of the world spline graph.

SplinePoint Class

Members


void setEnabled ( int enable, int with_segments = 1 ) #

Sets a value indicating whether the spline point is enabled.

Arguments

  • int enable - 1 to enable the spline point, 0 to disable.
  • int with_segments - Use 1 to enable all segments, to which the point belongs as well, 0 to enable the spline point only.

int isEnabled ( ) #

Returns a value indicating whether the spline point is enabled.

Return value

1 if the spline point is enabled; otherwise, 0.

void setPosition ( const Math::Vec3 & position ) #

Sets a new position of the spline point.

Arguments

  • const Math::Vec3 & position - New position to be set.

Math::Vec3 getPosition ( ) #

Returns the current position of the spline point.

Return value

Current spline point position.

void getSplineSegments ( Vector< Ptr<SplineSegment> > & segments ) #

Returns the list of segments, to which the spline point belongs, and puts them to the specified vector of SplineSegment elements.

Arguments

  • Vector< Ptr<SplineSegment> > & segments - Vector to store the list of segments, to which the spline point belongs.

void clearSources ( ) #

Clears the list of source nodes for the spline point.

void assignSource ( const char * name ) #

Assigns a source node with the given name to the spline point.

Arguments

void removeSource ( const char * name ) #

Removes the source node with the given name.

Arguments

  • const char * name - Name of the source node to be removed.

void getSources ( Vector< String > & sources ) #

Returns a list of source nodes assigned to the spline point and puts it to the specified vector.

Arguments

  • Vector< String > & sources - List of source nodes assigned to the spline point.

void copy ( const Ptr<SplinePoint> & src ) #

Copies all parameters from the specified source spline point.

Arguments

  • const Ptr<SplinePoint> & src - Source spline point.

Ptr<SplinePoint> clone ( ) #

Returns a clone of the spline point.

Return value

Clone of the spline point.

Ptr<WorldSplineGraph> getParent ( ) #

Returns the WorldSplineGraph node to which the spline point belongs.

Return value

WorldSplineGraph node to which the spline point belongs.

int getNumSegments ( ) #

Returns the total number of segments sharing this spline point.

Return value

Total number of segments sharing this spline point.

int getNumSources ( ) #

Returns the total number of source nodes assigned to this spline point.

Return value

Total number of source nodes assigned to this spline point.

int getSourceNodeType ( const char * name ) #

Returns the type of the source node with the specified name.

Arguments

Return value

Source node type.

void setLinkVariant ( const char * name, int variant ) #

Sets a link variant for the junction source node with the specified name.

Arguments

  • const char * name - Source node name.
  • int variant - Link variant number for the junction source node.

int getLinkVariant ( const char * name ) #

Returns the current link variant for the junction source node with the specified name.

Arguments

Return value

Link variant number for the junction source node.

int getLinkWorldPosition ( const Ptr<SplineSegment> & segment, Math::Vec3 & position ) #

Gets the current link (bone) position of the junction source node and puts it to the specified position vector.

Arguments

  • const Ptr<SplineSegment> & segment - Spline segment for which the position of the corresponding link (bone) of the junction source node is to be obtained.
  • Math::Vec3 & position - Vector to store the position of the junction source node's link (bone) corresponding to the specified spline segment.

Return value

1 if the current position of the junction source node's link (bone) corresponding to the specified spline segment was obtained successfully; otherwise 0.
Last update: 2019-11-28