UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes

Switching Nodes On and Off

Simultaneous switching off some parts of the world that are far away from the camera helps to increase the performance.

UNIGINE provides a World Switcher node that disables and enables all its children at a certain distance. To create and set up the switcher, perform the following:

  1. In the Menu Bar, choose Create -> Optimization -> Switcher and add it to the world.
  2. Add all the nodes that should be switched on and off as children to the Switcher node: in the World Hierarchy, drag the nodes to the World Switcher node.
  3. In the World Switcher tab of the Parameters window, specify the switching distances.

    Notice
    The distance is calculated from the closest face of the switcher's bounding box. You can use the center point for calculations by enabling the Point option.
    If you specify the distance that is large enough (for example, several hundred meters), the nodes will disappear unnoticeably for a user.

See Also#

Last update: 2019-04-30