Terrain
Unigine provides realistic terrain which can be designed and created manually or procedurally generated on the basis of geospatial data.
In Unigine, terrain is implemented as 2 types of objects:
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Global Terrain is a virtually limitless terrain representing a certain fragment of Earth's surface generated on the basis of ordinary raster images and/or GIS data. Appearance of the global terrain object is determined by the accuracy and availability of source data. Features:
- Limitless terrain which can cover the whole Earth's surface.
- Plain or hilly relief based on imported height maps.
- Realistic surface coverings (grass, rocks, dirt) created by means of Terrain Global Details.
- Landcover masks used for Details and Vegetation.
- Decal-based holes.
- Physical interaction with scene objects.
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Terrain is considered deprecated and was removed in Unigine 2.7. It was used to create finite terrains with arbitrary height maps and textures:
- Plain or hilly relief based on imported or created with Terrain Editor height maps.
- Realistic surface coverings (grass, rocks, dirt) created by means of terrain layers.
- Holes based on imported or created with Terrain Editor holes map.
- Physical interaction with scene objects.
See also#
- The terrain_global_base material
- The terrain_base material
- The Terrain Materials article for information about terrain materials
Last update:
2019-04-30
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