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Unigine::TextureRender Class

Header: #include <UnigineTextures.h>

A container to which an image is rendered (a framebuffer abstraction).

TextureRender Class

Members


static TextureRenderPtr create ( )

TextureRender constructor.

void setColorTexture( int slot, const Ptr<Texture> & texture )

Sets a color texture.

Arguments

  • int slot - Color texture slot.
  • const Ptr<Texture> & texture - Color texture pointer.

void setColorTexture( int slot, const Ptr<Texture> & texture, int array_slice, int texture_slice, int mip_level )

Sets a color texture.

Arguments

  • int slot - Color texture slot.
  • const Ptr<Texture> & texture - Color texture pointer.
  • int array_slice - Array slice.
  • int texture_slice - Texture slice.
  • int mip_level - Texture mip level.

Ptr<Texture> getColorTexture( int num )

Returns a color texture.

Arguments

  • int num - Color texture number.

Return value

Color texture pointer.

int isCompleted( )

Checks render texture completed status.

Return value

Returns 1 if the render texture is completed.

int getDepth( )

Returns the render texture depth.

Return value

Render texture depth.

void setDepthTexture( const Ptr<Texture> & texture )

Sets depth texture.

Arguments

  • const Ptr<Texture> & texture - Depth texture pointer.

void setDepthTexture( const Ptr<Texture> & texture, int array_slice, int texture_slice, int mip_level )

Sets a depth texture.

Arguments

  • const Ptr<Texture> & texture - Texture pointer.
  • int array_slice
  • int texture_slice
  • int mip_level - Mip level.

Ptr<Texture> getDepthTexture( )

Returns a depth texture.

Return value

Depth texture pointer.

int isEnabled( )

Checks render texture enabled status.

Return value

1 if the render texture is enabled.

int getHeight( )

Returns the render texture height.

Return value

Render texture height.

int getNumFaces( )

Returns a number of faces in the texture render.

Return value

Number of faces.

int getNumLayers( )

Returns a number of layers in the texture render.

Return value

Number of layers.

int getType( )

Gets the texture type.

Return value

Texture type.

const char * getTypeName( )

Gets the texture type name.

Return value

Texture type name.

void setUnorderedAccessBuffer( int slot, const Ptr<StructuredBuffer> & buffer )

Sets an unordered access structured buffer.

Arguments

  • int slot - StructuredBuffer slot.
  • const Ptr<StructuredBuffer> & buffer - A pointer to StructuredBuffer.

Ptr<StructuredBuffer> getUnorderedAccessBuffer( int slot )

Returns an unordered access structured buffer.

Arguments

  • int slot - StructuredBuffer slot.

Return value

A pointer to StructuredBuffer.

void setUnorderedAccessTexture( int slot, const Ptr<Texture> & texture, int writeonly )

Sets an unordered access texture to the device.

Arguments

  • int slot - Texture slot.
  • const Ptr<Texture> & texture - Texture pointer.
  • int writeonly - Sets a texture initializer in shader:
    • 1 — use INIT_W_TEXTURE
    • 0 — use INIT_RW_TEXTURE

Ptr<Texture> getUnorderedAccessTexture( int slot )

Returns an unordered access texture.

Arguments

  • int slot - Texture slot.

Return value

Texture pointer.

int getWidth( )

Returns the render texture width.

Return value

Render rexture width.

void clear( )

Clears render texture.

int create2D( int width, int height, int flags = 0 )

Creates 2D render texture.

Arguments

  • int width - Render texture width.
  • int height - Render texture height.
  • int flags - Render texture flags.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

int create2DArray( int width, int height, int num_layers, int flags = 0 )

Creates 2D Array render texture.

Arguments

  • int width - Render texture width.
  • int height - Render texture height.
  • int num_layers - Render texture layers.
  • int flags - Render texture flags.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

int create3D( int width, int height, int depth, int flags = 0 )

Creates 3D render texture.

Arguments

  • int width - Render texture width.
  • int height - Render texture height.
  • int depth - Render texture depth.
  • int flags - Render texture flags.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

int createCube( int width, int height, int flags = 0 )

Creates Cube render texture.

Arguments

  • int width - Render texture width.
  • int height - Render texture height.
  • int flags - Render texture flags.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

int createCubeArray( int width, int height, int num_layers, int flags = 0 )

Creates Cube Array render texture.

Arguments

  • int width - Render texture width.
  • int height - Render texture height.
  • int num_layers - Render texture layers.
  • int flags - Render texture flags.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

void destroy( )

Destroys render texture.

void disable( )

Disables render texture.

void enable( int flags = 0 )

Enables render texture.

Arguments

  • int flags - Discard flags.

void flush( )

Flushes render texture.

void unbindColorTexture( int slot = -1 )

Unbinds a render target texture from a device by slot (if slot = -1 — unbinds all).

Arguments

  • int slot - Texture slot.

void unbindDepthTexture( )

Unbinds a depth texture from a device.

void unbindUnorderedAccessBuffer( int slot = -1 )

Unbinds an unordered access buffer from a device by slot (if slot = -1 — unbinds all).

Arguments

  • int slot - Texture slot.

void unbindUnorderedAccessTexture( int slot = -1 )

Unbinds an unordered access texture from a device by slot (if slot = -1 — unset all).

Arguments

  • int slot - Texture slot.

void unbindAll( )

Last update: 2019-04-30
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