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Unigine::ShapeBox Class

Header: #include <UniginePhysics.h>
Inherits: Shape

This class is used to create collision shape in the form of a box.

See Also#

  • A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/shapes/ folder:
    • box_00
    • box_01
    • box_02
    • box_03
    • box_04
    • box_05
    • box_06
    • box_07
    • box_08
    • box_09
    • shapes_00

ShapeBox Class

Members


static ShapeBoxPtr create ( )

Constructor. Creates a new cylinder with the zero dimensions.

static ShapeBoxPtr create ( const Math::vec3 & size )

Constructor. Creates a new box with given dimensions.

Arguments

  • const Math::vec3 & size - Dimensions of the box in units.

static ShapeBoxPtr create ( const Ptr<Body> & body, const Math::vec3 & size )

Constructor. Creates a new box with given dimensions and adds it to a given body.

Arguments

  • const Ptr<Body> & body - Body, to which the box will belong.
  • const Math::vec3 & size - Dimensions of the box in units.

Ptr<ShapeBox> cast( const Ptr<Shape> & shape )

Arguments

  • const Ptr<Shape> & shape

void setSize( const Math::vec3 & size )

Sets box dimensions.

Arguments

  • const Math::vec3 & size - Dimensions of the box in units.

Math::vec3 getSize( )

Returns the current dimensions of the box.

Return value

Dimensions of the box in units.
Last update: 2020-01-14
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