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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.

MeteoCameraEffects Class

Members


getSpeed ( ) #

Returns the current camera speed.

Return value

Current camera speed as a three-component vector, each component representing the speed along the corresponding axis, in meters per second.

getPosition ( ) #

Returns the current camera position in the world space.

Return value

Current camera position in the world space.

vec3 getCurrentWind ( ) #

Returns the current wind speed in all directions.

Return value

Current wind speed in all directions.

float getCurrentVisibility ( ) #

Returns the current visibility.

Return value

Current visibility, in meters.

int isRenderAnimationEnabled ( ) #

Returns a value indicating if wind animation is enabled (vegetation and water are affected by the wind).

Return value

1 if wind animation is enabled (vegetation and water are affected by the wind); otherwise, 0.

int isRenderCloudsInterleaveOptimization ( ) #

Returns a value indicating if interleaved rendering optimization for clouds is enabled.

Return value

1 if interleaved rendering optimization for clouds is enabled; otherwise, 0.

void setCloudsOptimizationDistance ( double interleave_1, double interleave_2 ) #

Sets the distances from the camera at which the two levels of interleaved rendering optimization for clouds should be used.

Arguments

  • double interleave_1 - Distance from the camera (in meters) at which 2x2 interleaved rendering optimization is to be used for clouds.
  • double interleave_2 - Distance from the camera (in meters) at which 4x4 interleaved rendering optimization is to be used for clouds.

int isRenderCloudsTransparentAutoOrder ( ) #

Returns a value indicating if automatic adjustment of transparency rendering order for clouds is enabled.

Return value

1 if automatic adjustment of transparency rendering order for clouds is enabled; otherwise, 0.
Last update: 2022-03-10
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