This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Landscape Tool
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

WidgetScroll Class

Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits from: Widget

This class creates a scrollbar: horizontal or vertical one.

WidgetScroll Class

Members


static WidgetScroll ( Gui gui, int object = 100, int frame = 10, int step = 1, int value = 0 ) #

Constructor. Creates a scroller with the given parameters and adds it to the specified GUI.

Arguments

  • Gui gui - GUI, to which the scroll bar will belong.
  • int object - Width of the object to scroll in pixels. This is an optional argument.
  • int frame - Width of the visible area in pixels. This is an optional argument.
  • int step - Step of the scroller in pixels. This is an optional argument.
  • int value - Initial position of the scroller. This is an optional argument.

static WidgetScroll ( int object = 100, int frame = 10, int step = 1, int value = 0 ) #

Constructor. Creates a scroller with the given parameters and adds it to the Engine GUI.

Arguments

  • int object - Width of the object to scroll in pixels. This is an optional argument.
  • int frame - Width of the visible area in pixels. This is an optional argument.
  • int step - Step of the scroller in pixels. This is an optional argument.
  • int value - Initial position of the scroller. This is an optional argument.

void setFrameSize ( int size ) #

Sets the size of the currently visible area.

Arguments

  • int size - Size of the visible area in pixels. The minimum is 1 pixel.

int getFrameSize ( ) #

Returns the size of the currently visible area.

Return value

Size of the visible area in pixels.

void setObjectSize ( int size ) #

Sets the size of the whole area to be scrolled through.

Arguments

  • int size - Size of the object being scrolled in pixels. The minimum is 1 pixel.

int getObjectSize ( ) #

Returns the size of the whole area that is scrolled through.

Return value

Size of the object being scrolled in pixels.

void setOrientation ( int orientation ) #

Sets orientation of the scroller: horizontal (by default) or vertical one.

Arguments

  • int orientation - 1 to set horizontal orientation; 0 to set vertical one.

int getOrientation ( ) #

Returns the current orientation of the scroller: horizontal or vertical one.

Return value

1 if the orientation is vertical; 0 if it is horizontal.

void setStepSize ( int size ) #

Sets the step of the scroller. This step is used to increment the scroll position.

Arguments

  • int size - Step of the scroller in pixels. The minimum is 1 pixel.

int getStepSize ( ) #

Returns the step of the scroller. This step is used to increment the scroll position.

Return value

Step of the scroller in pixels.

void setValue ( int value ) #

Sets a value of the scroller, i.e. its position.

Arguments

  • int value - Position of the scroller. The minimum value is 0, the maximum value is the difference between the object width and the frame width.

int getValue ( ) #

Returns the value of the scroller, i.e. its position.

Return value

Position of the scroller.

void setScrollColor ( vec4 color ) #

Sets the color to be used for the widget's scroll.

Arguments

  • vec4 color - Four-component vector specifying the color in the RGBA format.

vec4 getScrollColor ( ) #

Returns the current color used for the widget's scroll.

Return value

Four-component vector specifying the color in the RGBA format.

void setSliderButton ( int button ) #

Sets the display of slider buttons.

Arguments

  • int button - 1 to display slider buttons, otherwise, 0.

int isSliderButton ( ) #

Returns a value indicating if slider buttons are displayed.

Return value

1 if slider buttons are displayed, otherwise, 0.
Last update: 2022-03-10
Build: ()