This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Landscape Tool
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

WidgetIcon Class

Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
Inherits from: Widget

This class creates a toggleable icon with two states - pressed or not.

WidgetIcon Class

Members


static WidgetIcon ( Gui gui, string str = 0, int width = 0, int height = 0 ) #

Constructor. Creates an icon of the specified size using a given texture and adds it to the specified GUI.

Arguments

  • Gui gui - GUI, to which the new icon will belong.
  • string str - The path to a texture file.
  • int width - Icon width.
  • int height - Icon height.

static WidgetIcon ( string str = 0, int width = 0, int height = 0 ) #

Constructor. Creates an icon of the specified size using a given texture and adds it to the Engine GUI.

Arguments

  • string str - The path to a texture file.
  • int width - Icon width.
  • int height - Icon height.

void setImage ( Image image ) #

Sets an icon image.

Arguments

  • Image image - Image to set.

Image getImage ( ) #

Returns the icon image.

Return value

Icon image.

void setText ( string text ) #

Sets the floating text over the icon.

Arguments

  • string text - Floating text.

string getText ( ) #

Returns the current floating text set to be over the icon.

Return value

Floating text.

void setTextAlign ( int align ) #

Sets the alignment flag for the floating text over the icon. The default is GUI_ALIGN_CENTER.

Arguments

  • int align - Alignment flag (see GUI_ALIGN_* variables).

int getTextAlign ( ) #

Returns the current alignment flag set for the floating text over the icon.

Return value

Alignment flag (one of the GUI_ALIGN_* variables).

void setTexture ( string texture ) #

Sets a texture to be used as the icon image.

Arguments

  • string texture - Path to a texture file.

string getTexture ( ) #

Returns path to the icon image.

Return value

Path to the icon image.

void setToggleable ( int toggleable ) #

Sets a value indicating if the icon is a toggle button or a simple button.

Arguments

  • int toggleable - Positive number to make the icon a toggle button, 0 to make it a simple button.

int isToggleable ( ) #

Returns a value indicating if the icon is a toggle button or a simple button.

Return value

Positive number if the icon is a toggle button; otherwise, 0.

void setToggled ( int toggled ) #

Sets a state of the icon as a toggle button.

Arguments

  • int toggled - Positive number to press the button, 0 to release it.

int isToggled ( ) #

Returns a value indicating if the icon serving as a toggle button is pressed.

Return value

1 if the button is pressed; otherwise, 0.
Last update: 2022-03-10
Build: ()