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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Postprocess

This section contains settings of the rendering post-processeses: refraction, motion blur, and volumetric shadows.

Post-Process Settings
Wireframe Color Color for the mesh wireframe. The Wireframe visual helper should be enabled.
Refraction Red Refraction displacement for red channel (based on the refraction texture of refractive materials). It can be used to create light dispersion (chromatic aberrations).
  • By the value of 0, there is no dispersion for refracted light in red channel.
No refraction dispersion
No Refraction Dispersion
Refraction Red and Green
Dispersion Per Channel: Red = 0.8, Green = 0.9, Blue = 1
Refraction Green Refraction displacement for green channel (based on the refraction texture of refractive materials). It can be used to create light dispersion (chromatic aberrations).
  • By the value of 0, there is no dispersion for refracted light in green channel.
Refraction Blue Refraction displacement for blue channel (based on the refraction texture of refractive materials). It can be used to create light dispersion (chromatic aberrations).
  • By the value of 0, there is no dispersion for refracted light in blue channel.
Sharpen Intensity Specify the intensity of the image sharpness
Shadow Shafts Exposure Specify the intensity of the shadow shafts
Shadow Shafts Length Specify the length of the shadow shafts
Last update: 2020-11-24
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