IG::ViewBase Class
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to- Sim
SDK edition to use it.
You should upgrade to
Header: | #include <UnigineIG.h> |
This class represents the IG View base interface. It contains common methods for View and ViewGroup interfaces.
IG plugin must be loaded.
ViewBase Class
Members
void setParentEntity ( Entity * entity ) #
Attaches the View(Group) as a child to the specified parent entity.Arguments
- Entity * entity - Parent entity.
int getParentEntityID ( ) #
Returns the ID of the parent entity for the View(Group).Return value
Parent entity ID.void setGeoPosition ( const Math::Vec3 & position ) #
Sets the View(Group) position, in geo-coordinates (lat, lon, alt).Arguments
- const Math::Vec3 & position - View(Group) position to set, in geo-coordinates (lat, lon, alt).
Math::Vec3 getGeoPosition ( ) #
Returns the current View(Group) position, in geo-coordinates (lat, lon, alt).Return value
View(Group) position, in geo-coordinates (lat, lon, alt).void setPosition ( const Math::Vec3 & position ) #
Sets the View(Group) position.Arguments
- const Math::Vec3 & position - View(Group) position coordinates to set.
Math::Vec3 getPosition ( ) #
Returns the current View(Group) position.Return value
View(Group) position coordinates.void setWorldPosition ( const Math::Vec3 & position ) #
Sets the View(Group) position, in world coordinates.Arguments
- const Math::Vec3 & position - View(Group) position to set, in world coordinates.
Math::Vec3 getWorldPosition ( ) #
Returns the current View(Group) position, in world coordinates.Return value
View(Group) position, in world coordinates.void setRotationEuler ( const Math::vec3 & euler ) #
Sets the View(Group) rotation.Arguments
- const Math::vec3 & euler - View(Group) rotation euler angles to set.
Math::vec3 getRotationEuler ( ) #
Returns the current View(Group) rotation.Return value
View(Group) rotation euler angles.void setWorldRotationEuler ( const Math::vec3 & euler ) #
Sets the View(Group) rotation, in world coordinates.Arguments
- const Math::vec3 & euler - View(Group) rotation euler angles to set.
Math::vec3 getWorldRotationEuler ( ) #
Returns the current View(Group) rotation, in world coordinates.Return value
View(Group) rotation euler angles.const Ptr<Node> & getNode ( ) #
Returns the node assigned to the View(Group).Return value
Node assigned to the View(Group).const Ptr<PlayerDummy> & getPlayer ( ) #
Returns the PlayerDummy assigned to the View(Group).Return value
PlayerDummy assigned to the View(Group).Last update:
2020-11-24
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)