This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Landscape Tool
Sandworm (Experimental)
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Road Tool Constructor Add-On

The Road Tool Constructor add-on contains a set of ready-to-use assets that can be used as construction elements for roads creation. They can be assigned to points and segments of the WorldSplineGraph tool.

  • Two road segments
  • Crossroads junction
  • Roundabout junction
  • Y-junction
  • T-junction

Opening the World#

To open the world containing models:

  • Install the Road Tool Constructor add-on (available via UNIGINE SDK Browser in the Add-Ons section) and add it to your project (by clicking Other Actions -> Configure Project -> Add-ons in the Projects section of UNIGINE SDK Browser).
  • Click File -> Open World (Ctrl + O) or open the Asset Browser window, open the data folder, and select the road_tool_constructor world. The scene will open.
Notice
Node references for each element, as well as all necessary FBX models, textures, and materials are available in the data/constructor/ directory.
Last update: 2020-11-24
Build: ()