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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::Plugins::AppVarjo Class

Header: #include <plugins/UnigineAppVarjo.h>

This set of functions is available when the AppVarjo plugin is loaded.

Notice
AppVarjo plugin cannot be used in a Qt-based application.

If AppVarjo plugin is loaded together with the engine, the HAS_APP_VARJO definition is set. This definition can be used, for example, to avoid errors if the plugin is not loaded; the code in which the plugin functions are executed can be wrapped around as follows:

Source code (UnigineScript)
#ifdef HAS_APP_VARJO
	// AppVarjo functions
#endif

AppVarjo Class

Enums

EYE_STATUS#

NameDescription
EYE_STATUS_INVALID = 0Eye is not tracked and not visible (for example, eye is shut).
EYE_STATUS_VISIBLE = 1Eye is visible but not reliably tracked (for example, saccade or blink).
EYE_STATUS_COMPENSATED = 2Eye is tracked but quality compromised (for example, headset has moved after calibration).
EYE_STATUS_TRACKED = 3Eye is tracked.

EYETRACKING_STATUS#

NameDescription
EYETRACKING_STATUS_INVALID = 0Data is not available, user is not wearing the device or eyes cannot be found.
EYETRACKING_STATUS_ADJUST = 1User is wearing the device, but gaze tracking is being calibrated.
EYETRACKING_STATUS_VALID = 2Data is valid.

CONTROLLER_ROLE#

NameDescription
CONTROLLER_ROLE_INVALID = 0Invalid value for controller type.
CONTROLLER_ROLE_LEFT_HAND = 1Tracked device is associated with the left hand.
CONTROLLER_ROLE_RIGHT_HAND = 2Tracked device is associated with the right hand.
CONTROLLER_ROLE_OPT_OUT = 3Tracked device is opting out of left/right hand.
CONTROLLER_ROLE_TREADMILL = 4Tracked device is a treadmill.
CONTROLLER_ROLE_MAX = 5Indicates the maximum number of controller roles.

BUTTON#

NameDescription
BUTTON_SYSTEM = 0The system button. These events are not visible to applications and are used internally to bring up the Steam Overlay or the Steam Client.
BUTTON_APPLICATIONMENU = 1The application menu button.
BUTTON_GRIP = 2The grip button.
BUTTON_DPAD_LEFT = 3The sensor panel left button.
BUTTON_DPAD_UP = 4The sensor panel up button.
BUTTON_DPAD_RIGHT = 5The sensor panel right button.
BUTTON_DPAD_DOWN = 6The sensor panel down button.
BUTTON_A = 7The button reserved for manual controllers.
BUTTON_AXIS0 = 32The axis reserved for manual controllers.
BUTTON_AXIS1 = 33The axis reserved for manual controllers.
BUTTON_AXIS2 = 34The axis reserved for manual controllers.
BUTTON_AXIS3 = 35The axis reserved for manual controllers.
BUTTON_AXIS4 = 36The axis reserved for manual controllers.
BUTTON_STEAMVR_TOUCHPAD = 32The touchpad on the SteamVR controller. It is the same as BUTTON_AXIS0.
BUTTON_STEAMVR_TRIGGER = 33The trigger on the SteamVR controller. It is the same as BUTTON_AXIS1.
BUTTON_DASHBOARD_BACK = 2The back to dashboard button.
BUTTON_MAX = 64This is not an actual button. It just indicates the maximum number of buttons in the system.

AXIS#

NameDescription
AXIS_NONE = 0No axis is identified on the controller.
AXIS_TRACKPAD = 1An axis of a trackpad type.
AXIS_JOYSTICK = 2An axis of a joystick type.
AXIS_TRIGGER = 3An axis of a trigger type.

DEVICE#

NameDescription
DEVICE_INVALID = 0A tracked device with an invalid index.
DEVICE_HMD = 1A tracked head-mounted display.
DEVICE_CONTROLLER = 2A tracked controller.
DEVICE_GENERIC_TRACKER = 3A tracked tracker device.
DEVICE_TRACKING = 4A tracked camera and base stations that serve as tracking reference points.

VIEWPORT#

NameDescription
VIEWPORT_BLACK_SCREEN = 0No image (black screen).
VIEWPORT_MONO = 1Mono image.
VIEWPORT_STEREO = 2Stereo image (left and right eye).

Members


void setViewportMode ( AppVarjo::VIEWPORT mode ) #

Sets the viewport mode, that determines the type of image to be displayed in the viewport.

Arguments

AppVarjo::VIEWPORT getViewportMode ( ) #

Returns a value indicating the current viewport mode, that determines the type of image to be displayed in the viewport.

Return value

Current viewport mode. One of the VIEWPORT variables.

void setHeadPositionLock ( bool lock ) #

Locks the head position.

Arguments

  • bool lock - true to lock the head position.

void setHeadRotationLock ( bool lock ) #

Locks the head rotation.

Arguments

  • bool lock - true to lock the head rotation.

bool isHeadPositionLocked ( ) #

Returns the value indicating if the head position is locked.

Return value

true if the head position is locked; otherwise - false.

bool isHeadRotationLocked ( ) #

Returns the value indicating if the head rotation is locked.

Return value

true if the head rotation is locked; otherwise - false.

int getMaxTrackedDeviceCount ( ) #

Returns the maximum value of tracked devices.

Return value

The maximum value of tracked devices.

int getControllerStateAxisCount ( ) #

Returns a number of axes.

Return value

Number of axes.

Math::mat4 getDevicePose ( int device_num ) #

Returns a single pose for a tracked device.

Arguments

  • int device_num - Device ID.

Return value

Identity matrix.

Math::vec3 getDeviceVelocity ( int device_num ) #

Returns a device velocity in tracker space, in meters per second.

Arguments

  • int device_num - Device ID.

Return value

Velocity.

Math::vec3 getDeviceAngularVelocity ( int device_num ) #

Returns a device angular velocity, in radians per second.

Arguments

  • int device_num - Device ID.

Return value

Angular velocity.

bool isDeviceConnected ( int device_num ) #

Returns a value indicating if the device connected to the slot.

Arguments

  • int device_num - Device ID.

Return value

true - connected; false - not connected.

bool isPoseValid ( int device_num ) #

Returns a value indicating if the device pose is valid.

Arguments

  • int device_num - Device ID.

Return value

true - valid; false - invalid.

int getTrackingResult ( int device_num ) #

Returns the value indicating the tracking result:
  • Uninitialized
  • Calibrating in progress
  • Calibrating out of range
  • Running correctly
  • Running out of range

Arguments

  • int device_num - Device ID.

Return value

Tracking result.

AppVarjo::DEVICE getDeviceType ( int device_num ) #

Returns the device type.

Arguments

  • int device_num - Device ID.

Return value

Device type, one of the DEVICE variables.

AppVarjo::AXIS getDeviceAxisType ( int device_num, int axis_num ) #

Returns the value that identifies what type of axis is on the indicated controller.

Arguments

  • int device_num - Device ID.
  • int axis_num - Axis number.

Return value

Axis of a corresponding type. One of the AXIS variables.

int getControllerPacketNum ( int device_num ) #

Returns the number of the controller packet.

Arguments

  • int device_num - Device ID.

Return value

Number of the controller packet.

bool getControllerButtonPressed ( int device_num, AppVarjo::BUTTON button ) #

Returns the value indicating if the specified button is pressed.

Arguments

Return value

true if the button is pressed; otherwise - false.

bool getControllerButtonTouched ( int device_num, AppVarjo::BUTTON button ) #

Returns the value indicating if the specified button is touched.

Arguments

Return value

true if the button is pressed; otherwise - false.

Math::vec2 getControllerAxis ( int device_num, int axis_num ) #

Returns the coordinates of the specified controller axis along the X and Y axes.

Arguments

  • int device_num - Device ID.
  • int axis_num - Axis number.

Return value

X and Y in the range of [-1;1] ([0;1] for a trigger).

void setControllerVibration ( int device_num, unsigned short duration ) #

Sets the vibration of the given duration and amplitude.

Arguments

  • int device_num - Device ID.
  • unsigned short duration - Duration of the vibration.

bool isEyeTrackingValid ( ) #

Returns the value indicating if eye tracking is valid.

Return value

true if eye tracking is valid; otherwise - false.

Math::Vec3 getFocusWorldPosition ( ) #

Returns the position of the eye focus point in world coordinates.

Return value

World position of the eye focus point.

void requestCalibration ( ) #

Triggers the gaze calibration sequence, if gaze tracking has been enabled in Varjo settings and the Varjo system is in a state where it can bring up the calibration UI.

Math::Vec3 getLeftEyeWorldPosition ( ) #

Returns the position of the left eye in world coordinates.

Return value

World position of the left eye.

Math::Vec3 getLeftEyeWorldDirection ( ) #

Returns the direction vector of the left eye in world coordinates.

Return value

Direction vector of the left eye.

Math::Vec3 getRightEyeWorldPosition ( ) #

Returns the position of the right eye in world coordinates.

Return value

World position of the right eye.

Math::Vec3 getRightEyeWorldDirection ( ) #

Returns the direction vector of the right eye in world coordinates.

Return value

Direction vector of the right eye.

Math::Vec3 getGazeWorldDirection ( ) #

Returns the gaze direction vector, which is a combined value for both eyes, in world coordinates.

Return value

Direction vector for both eyes.

double getLeftEyePupilSize ( ) #

Returns the size of the left eye pupil, the value between 0 and 1 calculated according to the pupil size range detected by the Varjo headset.

Return value

The size of the left eye pupil, the value between 0 and 1.

double getRightEyePupilSize ( ) #

Returns the size of the right eye pupil, the value between 0 and 1 calculated according to the pupil size range detected by the Varjo headset.

Return value

The size of the right eye pupil, the value between 0 and 1.

long long getCaptureTime ( ) #

Returns the timestamp of when the data was recorded, in nanoseconds.

Return value

Timestamp of when the data was recorded, in nanoseconds.

double getFocusDistance ( ) #

Returns the distance between the eye and the focus point. It is a value between 0 and 2 meters.

Return value

The distance between the eye and the focus point.

double getStability ( ) #

Returns a value between 0.0 and 1.0 specifying the stability of the user’s focus. 0.0 means not stable and 1.0 means stable.

Return value

A value between 0.0 and 1.0 specifying the stability of the user’s focus. 0.0 means not stable and 1.0 means stable.

AppVarjo::EYETRACKING_STATUS getEyeTrackingStatus ( ) #

Returns a value representing the status of eye tracking in the Varjo headsets.

Return value

Value representing the status of eye tracking in the Varjo headsets, one of the EYETRACKING_STATUS variables.

AppVarjo::EYE_STATUS getLeftEyeStatus ( ) #

Returns a value representing the tracking status for the left eye.

Return value

Value representing the tracking status for the left eye, one of the EYE_STATUS variables.

AppVarjo::EYE_STATUS getRightEyeStatus ( ) #

Returns a value representing the tracking status for the right eye.

Return value

Value representing the tracking status for the right eye, one of the EYE_STATUS variables.

long long getFrameNum ( ) #

Returns a unique identifier of the frame when the data was recorded.

Return value

Unique identifier of the frame when the data was recorded.

void setVisualizerEnabled ( bool enabled ) #

Toggles visualizer.

Arguments

  • bool enabled - true to enable visualizer; false to disable it.

bool isVisualizerEnabled ( ) #

Returns the value indicating if visualizer is enabled.

Return value

true if visualizer is enabled; otherwise - false.

AppVarjo::CONTROLLER_ROLE getControllerRole ( int device_num ) #

Returns a specific role associated with a tracked device.

Arguments

  • int device_num - Device ID.

Return value

Role associated with a tracked device. One of the CONTROLLER_ROLE variables.
Last update: 2021-02-17
Build: ()