Occlusion Culling
This section contains settings related to occlusion culling.
Occlusion Culling Settings
Occlusion Query | Enable an additional hardware occlusion query test for all objects with the Culled by occlusion query flag set before sending data to the GPU. |
---|---|
Frames | Number of frames required for the occlusion query update. |
Occluders#
Occluders | Enable or disable rendering of occluders. |
---|---|
Resolution | Resolution of the texture, to which occluders are rendered. The maximum resolution is 1024x1024. |
Shadows Culling | Enables occlusion culling for shadows. The option should be enabled, if you need to disable shadows rendering for the occluded objects
This option disables shadows from the world light only. |
Shadows Culling Resolution | Resolution of the texture, to which occluders for shadows are rendered. The maximum resolution is 1024x1024. |
Last update:
2020-11-24
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)