dynamic_05
UnigineScript is deprecated and will be removed in future releases. Please consider using C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScipt is not guaranteed, as the current level of support assumes only fixing critical issues.
This article describes the data/samples/objects/dynamic_05.cpp sample.
The dynamic_05 sample demonstrates how to copy geometry of a static mesh to a dynamic object.
The material which is used for the dynamic object is specified in the dynamic_05.mat file.
Since the dynamic object requires a custom shader for rendering, in this sample, the shader that is used for a mesh is applied to the dynamic object to avoid creating the new shader.
The left statue is the dynamic object copied from the static mesh (the right statue)
See Also#
- Functions of the ObjectDynamic class
- Articles on Materials Files formats to learn more about the *.basemat and *.mat files
- Article on Built-in Base Materials to choose the material, from which the material for the dynamic object can be inherited
Last update:
2020-04-10
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)