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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

IG::ViewBase Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.
Header: #include <UnigineIG.h>

This class represents the IG View base interface. It contains common methods for View and ViewGroup interfaces.

Notice
IG plugin must be loaded.

ViewBase Class

Members


void setParentEntity ( Entity * entity ) #

Attaches the View(Group) as a child to the specified parent entity.

Arguments

  • Entity * entity - Parent entity.

int getParentEntityID ( ) #

Returns the ID of the parent entity for the View(Group).

Return value

Parent entity ID.

void setGeoPosition ( const Math::Vec3 & position ) #

Sets the View(Group) position, in geo-coordinates (lat, lon, alt).

Arguments

  • const Math::Vec3 & position - View(Group) position to set, in geo-coordinates (lat, lon, alt).

Math::Vec3 getGeoPosition ( ) #

Returns the current View(Group) position, in geo-coordinates (lat, lon, alt).

Return value

View(Group) position, in geo-coordinates (lat, lon, alt).

void setPosition ( const Math::Vec3 & position ) #

Sets the View(Group) position.

Arguments

  • const Math::Vec3 & position - View(Group) position coordinates to set.

Math::Vec3 getPosition ( ) #

Returns the current View(Group) position.

Return value

View(Group) position coordinates.

void setWorldPosition ( const Math::Vec3 & position ) #

Sets the View(Group) position, in world coordinates.

Arguments

  • const Math::Vec3 & position - View(Group) position to set, in world coordinates.

Math::Vec3 getWorldPosition ( ) #

Returns the current View(Group) position, in world coordinates.

Return value

View(Group) position, in world coordinates.

void setRotationEuler ( const Math::vec3 & euler ) #

Sets the View(Group) rotation.

Arguments

  • const Math::vec3 & euler - View(Group) rotation euler angles to set.

Math::vec3 getRotationEuler ( ) #

Returns the current View(Group) rotation.

Return value

View(Group) rotation euler angles.

void setWorldRotationEuler ( const Math::vec3 & euler ) #

Sets the View(Group) rotation, in world coordinates.

Arguments

  • const Math::vec3 & euler - View(Group) rotation euler angles to set.

Math::vec3 getWorldRotationEuler ( ) #

Returns the current View(Group) rotation, in world coordinates.

Return value

View(Group) rotation euler angles.

const Ptr<Node> & getNode ( ) #

Returns the node assigned to the View(Group).

Return value

Node assigned to the View(Group).

const Ptr<PlayerDummy> & getPlayer ( ) #

Returns the PlayerDummy assigned to the View(Group).

Return value

PlayerDummy assigned to the View(Group).
Last update: 2020-04-10
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