UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes

Unigine::Plugins::SSLSocket Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Engineering / Sim SDK edition to use it.
Header: #include <plugins/UnigineSSLSocket.h>

SSLSocket Class

Members


int open ( int port ) #

Opens the socket on a given port. When the socket receives data, packets from all network interfaces will be received. When the socket sends data, the default IP address will be used.

Arguments

  • int port - Port number, on which the socket will be opened.

Return value

1 if the socket is opened successfully; otherwise, 0.

int open ( const char * host, int port ) #

Opens the socket on a given port. When the socket receives data, packets from all network interfaces will be received. When the socket sends data, the default IP address will be used.

Arguments

  • const char * host - Host name, on which the socket will be opened.
  • int port - Port number, on which the socket will be opened.

Return value

1 if the socket is opened successfully; otherwise, 0.

int close ( ) #

Closes the socket.

Return value

1 if the socket is closed successfully; otherwise, 0.

int bind ( ) #

Binds the socket to an address figured out from the host used for socket initialization.

Return value

1 if the address is bound; otherwise, 0.

int listen ( int num ) #

Makes the socket listen to connections.

Arguments

  • int num - Maximum number of pending connections.

Return value

1 if the socket has started listening; otherwise, 0.

int accept ( SSLSocketInterface & socket ) #

Accepts a connection on the socket.

Arguments

  • SSLSocketInterface & socket - Socket that is bound to an address and listens to connections.

Return value

1 if the connection is accepted; otherwise, 0.

int connect ( ) #

Initiates a connection on the socket.

Return value

1 if the connection is initialized; otherwise, 0.

int nonblock ( ) #

Makes the socket a non-blocking one.

Return value

1 if the socket has become non-blocking; otherwise, 0.

int block ( ) #

Sets up a blocking socket.

Return value

1 if the socket is opened; otherwise, 0.

int load ( SSLSocketInterface::LOADER_TYPE type, const char * name, const char * password ) #

Loads a certificate from the file.

Arguments

  • SSLSocketInterface::LOADER_TYPE type - Certificate type, one of the LOADER_TYPE values.
  • const char * name - Certificate file name.
  • const char * password - Certificate password.

Return value

1 if the certificate is loaded successfully, otherwise 0.

int parse ( SSLSocketInterface::LOADER_TYPE type, const char * source, const char * password ) #

Parses a specified certificate.

Arguments

  • SSLSocketInterface::LOADER_TYPE type - Certificate type, one of the LOADER_TYPE values.
  • const char * source - Certificate source.
  • const char * password - Certificate password.

Return value

1 if the certificate is loaded successfully, otherwise 0.

int getHandshake ( ) #

Checks if the handshake is successful.

Return value

1 if the handshake is successful, otherwise 0.

const char * getInfo ( SSLSocketInterface::X509_NAME_TYPE info ) #

Returns information about the certificate: organization or host name, depending on the argument.

Arguments

  • SSLSocketInterface::X509_NAME_TYPE info - Type of information to be obtained, one of the X509_NAME_TYPE values.

Return value

Information about the certificate issuer.

const char * getHost ( ) #

Returns the socket address.

Return value

Host name

int getPort ( ) #

Returns the port number of the socket.

Return value

Port number

int isOpened ( ) #

Checks if the socket has been opened.

Return value

1 if the socket is opened; otherwise, 0.

int isAvailable ( ) #

Checks if the socket has been established, but not opened.

Return value

1 if the socket is available; otherwise, 0.

Ptr<Stream> getStream ( ) #

Returns a stream to read or write data via SSL.

Return value

Stream to read or write data via SSL.
Last update: 2020-04-10