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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Application with Direct3D11 via SharpDX Library

This article describes the sample located in the <UnigineSDK>/source/csharp/samples/App/D3D11SharpAppForm/ folder.

The sample demonstrates how to embed Unigine into a Windows Forms application:

  • Create a Windows Forms application and embed Unigine into it.
  • Initialize Direct3D11 by using SharpDX library.
Notice
The sample can be run on Windows only.

Running Sample#

To run the sample, you should do the following:

  1. Prepare the development environment:
    Notice
    Microsoft .NET Framework 4 or higher is required.
    Notice
    SharpDX library will be installed automatically when you install UNIGINE SDK.
  2. Open the Visual C# main_x64.csproj project file located in the <UnigineSDK>/source/csharp/samples/App/D3D11SharpAppForm/ folder.
  3. Click the button on the toolbar (or DEBUG -> Start Debugging) to start the project.

    Windows Form Application will open.

Description of C# classes#

This sample contains 4 classes:

  • AppForm - inherits the Unigine.App class. In this class thedoUpdate(), doRender() anddoSwap() functions are overridden and call the update(), render() andswap() functions respectively.
  • AppFormControl - inherits the System.Windows.Forms.Form class. This class implements all the necessary events, which will be performed when user interacts with the application.
  • D3D11SharpAppForm - inherits the AppForm class and initializes the graphics Direct3D11 API in the Windows Forms Application via the SharpDX library.
  • UnigineApp - defines the entry point of the program. C# Wrapper and Engine are initialized here.
Notice
AppForm, AppFormControl, D3D11SharpAppForm are defined in the Unigine namespace.

See Also#

Last update: 2020-04-10
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