This page has been translated automatically.
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::WidgetManipulatorTranslator Class

Header:#include <UnigineWidgets.h>
Inherits:WidgetManipulator

This class creates a mover manipulator along three axes with arrows at the end.

WidgetManipulatorTranslator Class

Members


static WidgetManipulatorTranslatorPtr create(const Ptr<Gui> & gui)

Constructor. Creates a moving manipulator.

Arguments

  • const Ptr<Gui> & gui - GUI, to which the translator will belong.

Ptr<WidgetManipulatorTranslator> cast(const Ptr<WidgetManipulator> & widgetmanipulator)

Casts a WidgetManipulatorTranslator out of the WidgetManipulator instance.

Arguments

  • const Ptr<WidgetManipulator> & widgetmanipulator - Pointer to WidgetManipulator.

Return value

Pointer to WidgetManipulatorTranslator.
Last update: 2017-10-20
Build: ()