billboards_03
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScipt (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
This article describes the data/samples/objects/billboards_03.cpp sample.
The billboards_03 sample demonstrates how to create a starry night sky by using the Billboards object of the ObjectBillboards class.
The following information about the Billboards object is loaded from the data/samples/objects/billboards/billboards_03.node file:
- Number of generated billboards
- Material and property assigned to the billboards
- Transformation of the billboards
- Options of the Billboards Generator
Stars created with the billboards_03.cpp script
See Also#
- Article on Billboards
- Article on Stars Generator for Billboards
- Functions of the ObjectBillboards class
Last update:
2020-07-31
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