Unigine::Variable Class
Header: | #include <UnigineInterpreter.h> |
Variable Class
Members
Variable ( ) #
Default constructor.Variable ( const Variable & v ) #
Copy constructor.Arguments
- const Variable & v - The value of the variable.
explicit Variable ( int v ) #
Explicit constructor for a variable of int type.Arguments
- int v - The value of the variable.
explicit Variable ( long long v ) #
Explicit constructor for a variable of long long type.Arguments
- long long v - The value of the variable.
explicit Variable ( float v ) #
Explicit constructor for a variable of float type.Arguments
- float v - The value of the variable.
explicit Variable ( double v ) #
Explicit constructor for a variable of double type.Arguments
- double v - The value of the variable.
explicit Variable ( const vec2 & v ) #
Explicit constructor for a variable of vec2 type.Arguments
- const vec2 & v - The value of the variable.
explicit Variable ( const vec3 & v ) #
Explicit constructor for a variable of vec3 type.Arguments
- const vec3 & v - The value of the variable.
explicit Variable ( const vec4 & v ) #
Explicit constructor for a variable of vec4 type.Arguments
- const vec4 & v - The value of the variable.
explicit Variable ( const dvec2 & v ) #
Explicit constructor for a variable of dvec2 type.Arguments
- const dvec2 & v - The value of the variable.
explicit Variable ( const dvec3 & v ) #
Explicit constructor for a variable of dvec3 type.Arguments
- const dvec3 & v - The value of the variable.
explicit Variable ( const dvec4 & v ) #
Explicit constructor for a variable of dvec4 type.Arguments
- const dvec4 & v - The value of the variable.
explicit Variable ( const ivec2 & v ) #
Explicit constructor for a variable of ivec2 type.Arguments
- const ivec2 & v - The value of the variable.
explicit Variable ( const ivec3 & v ) #
Explicit constructor for a variable of ivec3 type.Arguments
- const ivec3 & v - The value of the variable.
explicit Variable ( const ivec4 & v ) #
Explicit constructor for a variable of ivec4 type.Arguments
- const ivec4 & v - The value of the variable.
explicit Variable ( const mat4 & m ) #
Explicit constructor for a variable of mat4 type.Arguments
- const mat4 & m - The value of the variable.
explicit Variable ( const dmat4 & m ) #
Explicit constructor for a variable of dmat4 type.Arguments
- const dmat4 & m - The value of the variable.
explicit Variable ( const quat & q ) #
Explicit constructor for a variable of quad type.Arguments
- const quat & q - The value of the variable.
explicit Variable ( const char * s ) #
Explicit constructor for a variable of string type.Arguments
- const char * s - The value of the variable.
Variable ( void * interpreter, const char * type_name, void * object, int append, int manage ) #
External class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const char * type_name - Name of the external class object type.
- void * object - Pointer to the object.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( void * interpreter, const BodyPtr & body, int append, int manage ) #
Body smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const BodyPtr & body - Body smart pointer.
- int append - The script will take ownership of the Body and be responsible for deleting it.
- int manage - The script will manage the Body lifetime through reference counting.
Variable ( void * interpreter, const CameraPtr & camera, int append, int manage ) #
Camera smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const CameraPtr & camera - Camera smart pointer.
- int append - The script will take ownership of the camera and be responsible for deleting it.
- int manage - The script will manage the camera lifetime through reference counting.
Variable ( void * interpreter, const ControlsPtr & controls, int append, int manage ) #
Controls smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const ControlsPtr & controls - Controls smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( void * interpreter, const DatasetPtr & dataset, int append, int manage ) #
Dataset smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const DatasetPtr & dataset - Dataset smart pointer.
- int append - The script will take ownership of the Dataset and be responsible for deleting it.
- int manage - The script will manage the Dataset lifetime through reference counting.
Variable ( void * interpreter, const DecalPtr & decal, int append, int manage ) #
Decal smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const DecalPtr & decal - Decal smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( void * interpreter, const EllipsoidPtr & ellipsoid, int append, int manage ) #
Ellipsoid smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const EllipsoidPtr & ellipsoid - Ellipsoid smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( void * interpreter, const GuiPtr & gui, int append, int manage ) #
Gui smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const GuiPtr & gui - Gui smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( void * interpreter, const ImagePtr & image, int append, int manage ) #
Image smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const ImagePtr & image - Image smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( void * interpreter, const LightPtr & light, int append, int manage ) #
Light smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const LightPtr & light - Light smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( void * interpreter, const MaterialPtr & material, int append, int manage ) #
Material smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const MaterialPtr & material - Material smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( void * interpreter, const MeshPtr & mesh, int append, int manage ) #
Mesh smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const MeshPtr & mesh - Mesh smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( void * interpreter, const NodePtr & node, int append, int manage ) #
Node smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const NodePtr & node - Node smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( void * interpreter, const ObjectPtr & object, int append, int manage ) #
Object smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const ObjectPtr & object - Object smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( void * interpreter, const PathPtr & path, int append, int manage ) #
Path smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const PathPtr & path - Path smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( void * interpreter, const PlayerPtr & player, int append, int manage ) #
Player smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const PlayerPtr & player - Player smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( void * interpreter, const ShapePtr & shape, int append, int manage ) #
Shape smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const ShapePtr & shape - Shape smart pointer.
- int append - The script will take ownership of the Shape and be responsible for deleting it.
- int manage - The script will manage the Shape lifetime through reference counting.
Variable ( void * interpreter, const StreamPtr & stream, int append, int manage ) #
Stream smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const StreamPtr & stream - Stream smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( void * interpreter, const PropertyPtr & property, int append, int manage ) #
Property smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const PropertyPtr & property - Property smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( void * interpreter, const PropertyParameterPtr & property_parameter, int append, int manage ) #
PropertyParameter smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const PropertyParameterPtr & property_parameter - PropertyParameter smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( void * interpreter, const RenderEnvironmentPresetPtr & preset, int append, int manage ) #
RenderEnvironmentPreset smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const RenderEnvironmentPresetPtr & preset - RenderEnvironmentPreset smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( void * interpreter, const TerrainGlobalDetailPtr & detail, int append, int manage ) #
TerrainGlobalDetail smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const TerrainGlobalDetailPtr & detail - TerrainGlobalDetail smart pointer.
- int append - The script will take ownership of the TerrainGlobalDetail and be responsible for deleting it.
- int manage - The script will manage the TerrainGlobalDetail lifetime through reference counting.
Variable ( void * interpreter, const TerrainGlobalLodHeightPtr & lod, int append, int manage ) #
TerrainGlobalLodHeight smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const TerrainGlobalLodHeightPtr & lod - TerrainGlobalLodHeight smart pointer.
- int append - The script will take ownership of the TerrainGlobalLodHeight and be responsible for deleting it.
- int manage - The script will manage the TerrainGlobalLodHeight lifetime through reference counting.
Variable ( void * interpreter, const TerrainGlobalLodPtr & lod, int append, int manage ) #
TerrainGlobalLod smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const TerrainGlobalLodPtr & lod - TerrainGlobalLod smart pointer.
- int append - The script will take ownership of the TerrainGlobalLod and be responsible for deleting it.
- int manage - The script will manage the TerrainGlobalLod lifetime through reference counting.
Variable ( void * interpreter, const TerrainGlobalLodsPtr & lods, int append, int manage ) #
TerrainGlobalLods smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const TerrainGlobalLodsPtr & lods - TerrainGlobalLods smart pointer.
- int append - The script will take ownership of the TerrainGlobalLods and be responsible for deleting it.
- int manage
Variable ( void * interpreter, const TypeInfo & type_info, void * object, int append, int manage ) #
External class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const TypeInfo & type_info - Type information.
- void * object - Pointer to the object.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( void * interpreter, const WidgetPtr & widget, int append, int manage ) #
Widget smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const WidgetPtr & widget - Widget smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( void * interpreter, const XmlPtr & xml, int append, int manage ) #
XML smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const XmlPtr & xml - XML smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
Variable ( const UGUID & g ) #
UGUID smart pointer class object constructor.Arguments
- const UGUID & g - UGUID smart pointer.
Variable ( void * interpreter, const JointPtr & joint, int append, int manage ) #
Joint smart pointer class object constructor.Arguments
- void * interpreter - Interpreter pointer.
- const JointPtr & joint - Joint smart pointer.
- int append - The script will take ownership of the Joint and be responsible for deleting it.
- int manage - The script will manage the Joint lifetime through reference counting.
void set ( const Variable & v ) #
Sets a variable.Arguments
- const Variable & v - The value of the variable.
const Variable & get ( ) const#
Returns the current variable.Return value
The value of the variable.void setBody ( void * interpreter, const BodyPtr & body, int append, int manage ) #
Sets a Body smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const BodyPtr & body - Body smart pointer.
- int append - The script will take ownership of the Body and be responsible for deleting it.
- int manage - The script will manage the Body lifetime through reference counting.
const BodyPtr & getBody ( void * interpreter ) #
Returns the current variable as a Body smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
Body smart pointer.int isBody ( void * interpreter ) #
Returns a value indicating if the variable is a Body.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is a Body; otherwise, 0.void setCamera ( void * interpreter, const CameraPtr & camera, int append, int manage ) #
Sets a Camera smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const CameraPtr & camera - Camera smart pointer.
- int append - The script will take ownership of the Camera and be responsible for deleting it.
- int manage - The script will manage the Camera lifetime through reference counting.
const CameraPtr & getCamera ( void * interpreter ) #
Returns the current variable as a Camera smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
Camera smart pointer.int isCamera ( void * interpreter ) #
Returns a value indicating if the variable is a Camera.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is a Camera; otherwise, 0.void setControls ( void * interpreter, const ControlsPtr & controls, int append, int manage ) #
Sets a controls smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const ControlsPtr & controls - Controls smart pointer.
- int append - The script will take ownership of the controls and be responsible for deleting it.
- int manage - The script will manage the controls lifetime through reference counting.
const ControlsPtr & getControls ( void * interpreter ) const#
Returns the current variable as a controls smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
Controls smart pointer.int isControls ( void * interpreter ) const#
Returns a value indicating if the variable is a controls.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is a controls; otherwise, 0.Variable::VariableData * getData ( ) #
void setDataset ( void * interpreter, const DatasetPtr & dataset, int append, int manage ) #
Sets a Dataset smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const DatasetPtr & dataset - Dataset smart pointer.
- int append - The script will take ownership of the Dataset and be responsible for deleting it.
- int manage - The script will manage the Dataset lifetime through reference counting.
const DatasetPtr & getDataset ( void * interpreter ) #
Returns the current variable as a Dataset smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
Dataset smart pointer.int isDataset ( void * interpreter ) #
Returns a value indicating if the variable is a Dataset.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is a Dataset; otherwise, 0.void setDecal ( void * interpreter, const DecalPtr & decal, int append, int manage ) #
Sets a decal smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const DecalPtr & decal - Decal smart pointer.
- int append - The script will take ownership of the decal and be responsible for deleting it.
- int manage - The script will manage the decal lifetime through reference counting.
const DecalPtr & getDecal ( void * interpreter ) const#
Returns the current variable as a decal smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
The value of the variable.int isDecal ( void * interpreter ) const#
Returns a value indicating if the variable is a decal.Arguments
- void * interpreter - Interpreter pointer.
Return value
Returns 1 if the variable is a decal; otherwise, 0.void setDMat4 ( const dmat4 & m ) #
Sets a 3x4 matrix for the variable.Arguments
- const dmat4 & m - The value of the variable.
const dmat4 & getDMat4 ( ) const#
Returns the current variable as a 3x4 matrix, if possible.Return value
The value of the variable.int isDMat4 ( ) const#
Returns a value indicating if the variable is a 3x4 matrix.Return value
Returns 1 if the variable is a 3x4 matrix; otherwise, 0.void setDouble ( double v ) #
Sets a double value for the variable.Arguments
- double v - The value of the variable.
double getDouble ( ) const#
Returns the current variable as a double value, if possible.Return value
The value of the variable.int isDouble ( ) const#
Returns a value indicating if the variable is a double value.Return value
1 if the variable is a double value; otherwise, 0.void setDVec2 ( const dvec2 & v ) #
Sets a two component vector for the variable.Arguments
- const dvec2 & v - The value of the variable.
const dvec2 & getDVec2 ( ) #
Returns the current variable as a two component vector, if possible.Return value
The value of the variable.int isDVec2 ( ) #
Returns a value indicating if the variable is a three component vector.Return value
1 if the variable is a two component vector; otherwise, 0.void setDVec3 ( const dvec3 & v ) #
Sets a three component vector for the variable.Arguments
- const dvec3 & v - The value of the variable.
const dvec3 & getDVec3 ( ) const#
Returns the current variable as a three component vector, if possible.Return value
The value of the variable.int isDVec3 ( ) const#
Returns a value indicating if the variable is a three component vector.Return value
1 if the variable is a three component vector; otherwise, 0.void setDVec4 ( const dvec4 & v ) #
Sets a four component vector for the variable.Arguments
- const dvec4 & v - The value of the variable.
const dvec4 & getDVec4 ( ) const#
Returns the current variable as a four component vector, if possible.Return value
The value of the variable.int isDVec4 ( ) const#
Returns a value indicating if the variable is a four component vector.Return value
Returns 1 if the variable is a four component vector; otherwise, 0.void setEllipsoid ( void * interpreter, const EllipsoidPtr & ellipsoid, int append, int manage ) #
Sets a ellipsoid smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const EllipsoidPtr & ellipsoid - A smart pointer to Ellipsoid.
- int append - The script will take ownership of the ellipsoid and be responsible for deleting it.
- int manage - The script will manage the ellipsoid lifetime through reference counting.
const EllipsoidPtr & getEllipsoid ( void * interpreter ) #
Returns the current variable as an ellipsoid smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
A smart pointer to Ellipsoid.int isEllipsoid ( void * interpreter ) #
Returns a value indicating if the variable is an ellipsoid.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is an ellipsoid; otherwise, 0.int isExternClass ( ) const#
Returns a value indicating if the variable belongs to the external class.Return value
1 is the variable belongs to the external class; otherwise, 0.void setExternClassObject ( void * interpreter, const char * type_name, void * object, int append, int manage ) #
Sets an external class object for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const char * type_name - Name of the external class object type.
- void * object - Pointer to the object.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
void setExternClassObject ( void * interpreter, const TypeInfo & type_info, void * object, int append, int manage ) #
Sets an external class object for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const TypeInfo & type_info - Type information.
- void * object - Pointer to the object.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
void setExternClassObject ( void * interpreter, Type * object, int append, int manage ) #
Sets an external class object for the variable.Arguments
- void * interpreter - Interpreter pointer.
- Type * object - Pointer to the object.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
void * getExternClassObject ( void * interpreter, const TypeInfo & type_info ) const#
Returns the external class object pointer.Arguments
- void * interpreter - Interpreter pointer.
- const TypeInfo & type_info - Type information.
Type * getExternClassObject ( void * interpreter ) const#
Returns the type of the external class object.Arguments
- void * interpreter - Interpreter pointer.
Return value
Object type.int isExternClassObject ( void * interpreter ) const#
Returns a value indicating if the object belongs to the external class.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 is the variable belongs to the external class; otherwise, 0.Type & getExternClassObjectRef ( void * interpreter ) const#
Returns the type of the external class object stored in the variable.Arguments
- void * interpreter - Interpreter pointer.
Return value
Object type.TypeInfo getExternClassType ( void * interpreter ) const#
Returns type information about the external class object stored in the variable.Arguments
- void * interpreter - Interpreter pointer.
Return value
Type information.void setFloat ( float v ) #
Sets a float value for the variable.Arguments
- float v - The value of the variable.
float getFloat ( ) const#
Returns the current variable as a float value, if possible.Return value
The value of the variable.int isFloat ( ) const#
Returns a value indicating if the variable is a float value.Return value
Returns 1 if the variable is a float value; otherwise, 0.void setGui ( void * interpreter, const GuiPtr & gui, int append, int manage ) #
Sets a gui smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const GuiPtr & gui - Gui smart pointer.
- int append - The script will take ownership of the gui data and be responsible for deleting it.
- int manage - The script will manage the gui data lifetime through reference counting.
const GuiPtr & getGui ( void * interpreter ) const#
Returns the current variable as a gui smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
The value of the variable.int isGui ( void * interpreter ) const#
Returns a value indicating if the variable is a gui.Arguments
- void * interpreter - Interpreter pointer.
Return value
Returns 1 if the variable is a gui; otherwise, 0.void setGUID ( const UGUID & g ) #
Sets a GUID value for the variable.Arguments
- const UGUID & g - The value of the variable.
const UGUID & getGUID ( ) #
Returns the current variable as a GUID smart pointer, if possible.Return value
The value of the variable.int isGUID ( ) #
Returns a value indicating if the variable is a GUID.Return value
Returns 1 if the variable is a GUID; otherwise, 0.void setImage ( void * interpreter, const ImagePtr & image, int append, int manage ) #
Sets an image smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const ImagePtr & image - Image smart pointer.
- int append - The script will take ownership of the image and be responsible for deleting it.
- int manage - The script will manage the image lifetime through reference counting.
const ImagePtr & getImage ( void * interpreter ) const#
Returns the current variable as a image smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
The value of the variable.int isImage ( void * interpreter ) const#
Returns a value indicating if the variable is an image.Arguments
- void * interpreter - Interpreter pointer.
Return value
Returns 1 if the variable is an image; otherwise, 0.void setInt ( int v ) #
Sets an integer value for the variable.Arguments
- int v - The value of the variable.
int getInt ( ) const#
Returns the current variable as an integer value, if possible.Return value
The value of the variable.int isInt ( ) const#
Returns a value indicating if the variable is an integer value.Return value
Returns 1 if the variable is an integer value; otherwise, 0.void setIVec2 ( const ivec2 & v ) #
Sets an inverse two component vector for the variable.Arguments
- const ivec2 & v - The value of the variable.
const ivec2 & getIVec2 ( ) #
Returns the current variable as an inverse two component vector, if possible.Return value
The value of the variable.int isIVec2 ( ) #
Returns a value indicating if the variable is an inverse two component vector.Return value
1 if the variable is an inverse two component vector; otherwise, 0.void setIVec3 ( const ivec3 & v ) #
Sets a three component vector for the variable.Arguments
- const ivec3 & v - The value of the variable.
const ivec3 & getIVec3 ( ) const#
Returns the current variable as a three component vector, if possible.Return value
The value of the variable.int isIVec3 ( ) const#
Returns a value indicating if the variable is a three component vector.Return value
Returns 1 if the variable is a three component vector; otherwise, 0.void setIVec4 ( const ivec4 & v ) #
Sets a four component vector for the variable.Arguments
- const ivec4 & v - The value of the variable.
const ivec4 & getIVec4 ( ) const#
Returns the current variable as a four component vector, if possible.Return value
The value of the variable.int isIVec4 ( ) const#
Returns a value indicating if the variable is a four component vector.Return value
Returns 1 if the variable is a four component vector; otherwise, 0.void setJoint ( void * interpreter, const JointPtr & joint, int append, int manage ) #
Sets a Joint smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const JointPtr & joint - Joint smart pointer.
- int append - The script will take ownership of the Joint and be responsible for deleting it.
- int manage - The script will manage the Joint lifetime through reference counting.
const JointPtr & getJoint ( void * interpreter ) #
Returns the current variable as a Joint smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
Joint smart pointer.int isJoint ( void * interpreter ) #
Returns a value indicating if the variable is a Joint.Arguments
- void * interpreter
Return value
1 if the variable is a Joint; otherwise, 0.void setLight ( void * interpreter, const LightPtr & light, int append, int manage ) #
Sets a light smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const LightPtr & light - Light smart pointer.
- int append - The script will take ownership of the light and be responsible for deleting it.
- int manage - The script will manage the light lifetime through reference counting.
const LightPtr & getLight ( void * interpreter ) const#
Returns the current variable as a light smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
The value of the variable.int isLight ( void * interpreter ) const#
Returns a value indicating if the variable is a light.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is a light; otherwise, 0.void setLong ( long long v ) #
Sets a long long value for the variable.Arguments
- long long v - The value of the variable.
long long getLong ( ) const#
Returns the current variable as a long long value, if possible.Return value
The value of the variable.int isLong ( ) const#
Returns a value indicating if the variable is a long long value.Return value
1 if the variable is a long long value; otherwise, 0.void setMat4 ( const mat4 & m ) #
Sets a 4x4 matrix for the variable.Arguments
- const mat4 & m - The value of the variable.
const mat4 & getMat4 ( ) const#
Returns the current variable as a 4x4 matrix, if possible.Return value
The value of the variable.int isMat4 ( ) const#
Returns a value indicating if the variable is a 4x4 matrix.Return value
1 if the variable is a 4x4 matrix; otherwise, 0.void setMaterial ( void * interpreter, const MaterialPtr & material, int append, int manage ) #
Sets a material smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const MaterialPtr & material - Material smart pointer.
- int append - The script will take ownership of the material and be responsible for deleting it.
- int manage - The script will manage the material lifetime through reference counting.
const MaterialPtr & getMaterial ( void * interpreter ) const#
Returns the current variable as a material smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
The value of the variable.int isMaterial ( void * interpreter ) const#
Returns a value indicating if the variable is a material.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is a material; otherwise, 0.void setMesh ( void * interpreter, const MeshPtr & mesh, int append, int manage ) #
Sets a mesh smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const MeshPtr & mesh - Mesh smart pointer.
- int append - The script will take ownership of the mesh data and be responsible for deleting it.
- int manage - The script will manage the mesh data lifetime through reference counting.
const MeshPtr & getMesh ( void * interpreter ) const#
Returns the current variable as a mesh smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
The value of the variable.int isMesh ( void * interpreter ) const#
Returns a value indicating if the variable is a mesh.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is a mesh; otherwise, 0.void setNode ( void * interpreter, const NodePtr & node, int append, int manage ) #
Sets a node smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const NodePtr & node - Node smart pointer.
- int append - The script will take ownership of the node and be responsible for deleting it.
- int manage - The script will manage the node lifetime through reference counting.
const NodePtr & getNode ( void * interpreter ) const#
Returns the current variable as a node smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
The value of the variable.int isNode ( void * interpreter ) const#
Returns a value indicating if the variable is a node.Arguments
- void * interpreter - Interpreter pointer.
Return value
Returns 1 if the variable is a node; otherwise, 0.int isNull ( ) const#
Returns a value indicating if the variable is a null value.Return value
1 if the variable is a null value; otherwise, 0.void setObject ( void * interpreter, const ObjectPtr & object, int append, int manage ) #
Sets a object smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const ObjectPtr & object - Object smart pointer.
- int append - The script will take ownership of the object and be responsible for deleting it.
- int manage - The script will manage the object lifetime through reference counting.
const ObjectPtr & getObject ( void * interpreter ) const#
Returns the current variable as an object smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
The value of the variable.int isObject ( void * interpreter ) const#
Returns a value indicating if the variable is an object.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is an object; otherwise, 0.void setPath ( void * interpreter, const PathPtr & path, int append, int manage ) #
Sets a path smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const PathPtr & path - Path smart pointer.
- int append - The script will take ownership of the path data and be responsible for deleting it.
- int manage - The script will manage the path data lifetime through reference counting.
const PathPtr & getPath ( void * interpreter ) const#
Returns the current variable as a path smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
The value of the variable.int isPath ( void * interpreter ) const#
Returns a value indicating if the variable is a path.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is a path; otherwise, 0.void setPlayer ( void * interpreter, const PlayerPtr & player, int append, int manage ) #
Sets a player smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const PlayerPtr & player - Player smart pointer.
- int append - The script will take ownership of the player and be responsible for deleting it.
- int manage - The script will manage the player lifetime through reference counting.
const PlayerPtr & getPlayer ( void * interpreter ) const#
Returns the current variable as a player smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
The value of the variable.int isPlayer ( void * interpreter ) const#
Returns a value indicating if the variable is a player.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is a player; otherwise, 0.void setProperty ( void * interpreter, const PropertyPtr & property, int append, int manage ) #
Sets a property smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const PropertyPtr & property - Property smart pointer.
- int append - The script will take ownership of the property and be responsible for deleting it.
- int manage - The script will manage the property lifetime through reference counting.
const PropertyPtr & getProperty ( void * interpreter ) const#
Returns the current variable as a property smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
The value of the variable.int isProperty ( void * interpreter ) const#
Returns a value indicating if the variable is a property.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is a property; otherwise, 0.void setPropertyParameter ( void * interpreter, const PropertyParameterPtr & property_parameters, int append, int manage ) #
Sets a property parameter smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const PropertyParameterPtr & property_parameters - PropertyParameter smart pointer.
- int append - The script will take ownership of the property parameter and be responsible for deleting it.
- int manage - The script will manage the property parameter lifetime through reference counting.
const PropertyParameterPtr & getPropertyParameter ( void * interpreter ) #
Returns the current variable as a property parameter smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
The value of the variable.int isPropertyParameter ( void * interpreter ) #
Returns a value indicating if the variable is a property parameter.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is a property parameter; otherwise, 0.void setQuat ( const quat & q ) #
Sets a quaternion for the variable.Arguments
- const quat & q - The value of the variable.
const quat & getQuat ( ) const#
Returns the current variable as a quaternion, if possible.Return value
The value of the variable.int isQuat ( ) const#
Returns a value indicating if the variable is a quaternion.Return value
1 if the variable is a quaternion; otherwise, 0.void setRenderEnvironmentPreset ( void * interpreter, const RenderEnvironmentPresetPtr & preset, int append, int manage ) #
Sets a RenderEnvironmentPreset smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const RenderEnvironmentPresetPtr & preset
- int append - The script will take ownership of the RenderEnvironmentPreset and be responsible for deleting it.
- int manage - The script will manage the RenderEnvironmentPreset lifetime through reference counting.
const RenderEnvironmentPresetPtr & getRenderEnvironmentPreset ( void * interpreter ) #
Returns the current variable as a RenderEnvironmentPreset smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
RenderEnvironmentPreset smart pointer.int isRenderEnvironmentPreset ( void * interpreter ) #
Returns a value indicating if the variable is a RenderEnvironmentPreset.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is a RenderEnvironmentPreset; otherwise, 0.void setShape ( void * interpreter, const ShapePtr & shape, int append, int manage ) #
Sets a Shape smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const ShapePtr & shape - Shape smart pointer.
- int append - The script will take ownership of the Shape and be responsible for deleting it.
- int manage - The script will manage the Shape lifetime through reference counting.
const ShapePtr & getShape ( void * interpreter ) #
Returns the current variable as a Shape, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
Shape smart pointer.int isShape ( void * interpreter ) #
Returns a value indicating if the variable is a Shape.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is a Shape; otherwise, 0.void setStream ( void * interpreter, const StreamPtr & stream, int append, int manage ) #
Sets a stream smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const StreamPtr & stream - Stream smart pointer.
- int append - The script will take ownership of the stream data and be responsible for deleting it.
- int manage - The script will manage the stream data lifetime through reference counting.
const StreamPtr & getStream ( void * interpreter ) const#
Returns the current variable as a stream smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
The value of the variable.int isStream ( void * interpreter ) const#
Returns a value indicating if the variable is a stream.Arguments
- void * interpreter - Interpreter pointer.
Return value
Returns 1 if the variable is a stream; otherwise, 0.void setString ( const char * s ) #
Sets a string for the variable.Arguments
- const char * s - The value of the variable.
const char * getString ( ) const#
Returns the current variable as a string, if possible.Return value
The value of the variable.int isString ( ) const#
Returns a value indicating if the variable is a string.Return value
Returns 1 if the variable is a string; otherwise, 0.void setTerrainGlobalLod ( void * interpreter, const TerrainGlobalLodPtr & lod, int append, int manage ) #
Sets a TerrainGlobalLod smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const TerrainGlobalLodPtr & lod - TerrainGlobalLod smart pointer.
- int append - The script will take ownership of the TerrainGlobalLod and be responsible for deleting it.
- int manage - The script will manage the TerrainGlobalLod lifetime through reference counting.
const TerrainGlobalLodPtr & getTerrainGlobalLod ( void * interpreter ) #
Returns the current variable as a TerrainGlobalLod smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
TerrainGlobalLod smart pointer.int isTerrainGlobalLod ( void * interpreter ) #
Returns a value indicating if the variable is a TerrainGlobalLod.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is a TerrainGlobalLod; otherwise, 0.void setTerrainGlobalLods ( void * interpreter, const TerrainGlobalLodsPtr & lods, int append, int manage ) #
Sets a TerrainGlobalLods smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const TerrainGlobalLodsPtr & lods - TerrainGlobalLods smart pointer.
- int append - The script will take ownership of the TerrainGlobalLods and be responsible for deleting it.
- int manage - The script will manage the TerrainGlobalLods lifetime through reference counting.
const TerrainGlobalLodsPtr & getTerrainGlobalLods ( void * interpreter ) #
Returns the current variable as a TerrainGlobalLods smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
TerrainGlobalLods smart pointer.int isTerrainGlobalLods ( void * interpreter ) #
Returns a value indicating if the variable is a TerrainGlobalLods.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is a TerrainGlobalLods; otherwise, 0.void setTerrainGlobalLodHeight ( void * interpreter, const TerrainGlobalLodHeightPtr & lod, int append, int manage ) #
Sets a TerrainGlobalLodHeight smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const TerrainGlobalLodHeightPtr & lod - TerrainGlobalLodHeight smart pointer.
- int append - The script will take ownership of the TerrainGlobalLodHeight and be responsible for deleting it.
- int manage - The script will manage the TerrainGlobalLodHeight lifetime through reference counting.
const TerrainGlobalLodHeightPtr & getTerrainGlobalLodHeight ( void * interpreter ) #
Returns the current variable as a TerrainGlobalLodHeight smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
TerrainGlobalLodHeight smart pointer.int isTerrainGlobalLodHeight ( void * interpreter ) #
Returns a value indicating if the variable is a TerrainGlobalLodHeight.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is a TerrainGlobalLodHeight; otherwise, 0.void setTerrainGlobalDetail ( void * interpreter, const TerrainGlobalDetailPtr & detail, int append, int manage ) #
Sets a TerrainGlobalDetail smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const TerrainGlobalDetailPtr & detail - TerrainGlobalDetail smart pointer.
- int append - The script will take ownership of the TerrainGlobalDetail and be responsible for deleting it.
- int manage - The script will manage the TerrainGlobalDetail lifetime through reference counting.
const TerrainGlobalDetailPtr & getTerrainGlobalDetail ( void * interpreter ) #
Returns the current variable as a TerrainGlobalDetail smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
TerrainGlobalDetail smart pointer.int isTerrainGlobalDetail ( void * interpreter ) #
Returns a value indicating if the variable is a TerrainGlobalDetail.Arguments
- void * interpreter
Return value
1 if the variable is a TerrainGlobalDetail; otherwise, 0.int getType ( ) const#
Returns the variable type.Return value
Variable type (see Unigine::Variable:: Enumeration).String getTypeInfo ( ) const#
Returns the variable type info.Return value
Variable type info string.String getTypeName ( ) const#
Returns the variable type name.Return value
Variable type name string.void setUserClass ( int type, int number, int instance ) #
Sets a user class for the variable.Arguments
- int type - User class type ID.
- int number - User class number.
- int instance - User class instance.
int isUserClass ( ) const#
Returns a value indicating if the variable is an user class.Return value
Returns 1 if the variable is an user class; otherwise, 0.int getUserClassInstance ( ) const#
Returns user class instance.Return value
User class instance.int getUserClassNumber ( ) const#
Returns user class number.Return value
User class number.int getUserClassType ( ) const#
Returns user class type.Return value
User class type ID.void setVec2 ( const vec2 & v ) #
Sets a two component vector for the variable.Arguments
- const vec2 & v - The value of the variable.
const vec2 & getVec2 ( ) #
Returns the current variable as a two component vector, if possible.Return value
The value of the variable.int isVec2 ( ) #
Returns a value indicating if the variable is a two component vector.Return value
1 if the variable is a two component vector; otherwise, 0.void setVec3 ( const vec3 & v ) #
Sets a three component vector for the variable.Arguments
- const vec3 & v - The value of the variable.
const vec3 & getVec3 ( ) const#
Returns the current variable as a three component vector, if possible.Return value
The value of the variable.int isVec3 ( ) const#
Returns a value indicating if the variable is a three component vector.Return value
Returns 1 if the variable is a three component vector; otherwise, 0.void setVec4 ( const vec4 & v ) #
Sets a four component vector for the variable.Arguments
- const vec4 & v - The value of the variable.
const vec4 & getVec4 ( ) const#
Returns the current variable as a four component vector, if possible.Return value
The value of the variable.int isVec4 ( ) const#
Returns a value indicating if the variable is a four component vector.Return value
Returns 1 if the variable is a four component vector; otherwise, 0.void setWidget ( void * interpreter, const WidgetPtr & widget, int append, int manage ) #
Sets a widget smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const WidgetPtr & widget - Widget smart pointer.
- int append - The script will take ownership of the widget and be responsible for deleting it.
- int manage - The script will manage the widget lifetime through reference counting.
const WidgetPtr & getWidget ( void * interpreter ) const#
Returns the current variable as a widget smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
The value of the variable.int isWidget ( void * interpreter ) const#
Returns a value indicating if the variable is a widget.Arguments
- void * interpreter - Interpreter pointer.
Return value
1 if the variable is a widget; otherwise, 0.void setXml ( void * interpreter, const XmlPtr & xml, int append, int manage ) #
Sets a XML smart pointer for the variable.Arguments
- void * interpreter - Interpreter pointer.
- const XmlPtr & xml - XML smart pointer.
- int append - The script will take ownership of the XML data and be responsible for deleting it.
- int manage - The script will manage the XML data lifetime through reference counting.
const XmlPtr & getXml ( void * interpreter ) const#
Returns the current variable as a XML smart pointer, if possible.Arguments
- void * interpreter - Interpreter pointer.
Return value
The value of the variable.int isXml ( void * interpreter ) const#
Returns a value indicating if the variable is an XML.Arguments
- void * interpreter - Interpreter pointer.
Return value
Returns 1 if the variable is an XML; otherwise, 0.void appendExternClass ( void * interpreter ) const#
The script will take ownership of the object and be responsible for deleting it.Arguments
- void * interpreter - Interpreter pointer.
void manageExternClass ( void * interpreter ) const#
The script will manage the object lifetime through reference counting.Arguments
- void * interpreter - Interpreter pointer.
int operator!= ( const Variable & v ) const#
Variable not equal comparison.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.Variable operator% ( const Variable & v ) const#
Variable modulo operation.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.Variable operator& ( const Variable & v ) const#
Variable binary and.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.int operator&& ( const Variable & v ) const#
Variable logical and.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.Variable operator* ( const Variable & v ) const#
Variable multiplication.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.Variable operator+ ( const Variable & v ) const#
Variable addition.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.Variable operator- ( const Variable & v ) const#
Variable subtraction.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.Variable operator/ ( const Variable & v ) const#
Variable division.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.int operator< ( const Variable & v ) const#
Variable less than comparison.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.Variable operator<< ( const Variable & v ) const#
Variable binary left shift.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.int operator<= ( const Variable & v ) const#
Variable less than or equal to comparison.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.Variable & operator= ( const Variable & v ) #
Assignment operator for the variable.Arguments
- const Variable & v - The value of the variable.
int operator== ( const Variable & v ) const#
Variable equal comparison.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.int operator> ( const Variable & v ) const#
Variable greater than comparison.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.int operator>= ( const Variable & v ) const#
Variable greater than or equal to comparison.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.Variable operator>> ( const Variable & v ) const#
Variable binary right shift.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.Variable operator^ ( const Variable & v ) const#
Variable binary xor.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.Variable operator| ( const Variable & v ) const#
Variable binary or.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.int operator|| ( const Variable & v ) const#
Variable logical or.Arguments
- const Variable & v - The value of the second variable.
Return value
The resulting variable.void releaseExternClass ( void * interpreter ) const#
The script will drop ownership of the object and clear all references to it.Arguments
- void * interpreter - Interpreter pointer.
void removeExternClass ( void * interpreter ) const#
The script will drop ownership of the object and be not responsible for deleting it.Arguments
- void * interpreter - Interpreter pointer.
Last update:
2020-07-31
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