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Unigine::WorldTransformBone Class

Header: #include <UnigineWorlds.h>
Inherits: Node

This class is used to create bone transforms. It should have ObjectMeshSkinned as a parent. You should specify a bone that will be used for its transformations. For other nodes to move along with these transformations, they should be assigned as WorldTransformBone children.

See Also#

A UnigineScript API sample <UnigineSDK>/data/samples/worlds/bone_00

WorldTransformBone Class

Members


static WorldTransformBonePtr create ( const char * name = 0 ) #

Constructor. Creates a WorldTransformBone in the world coordinates with a specified bone name.

Arguments

  • const char * name - Name of the bone.

void setBoneName ( const char * name ) #

Sets the name of the bone to be used for transformation.

Arguments

  • const char * name - The name of the bone.

const char * getBoneName ( ) const#

Returns the name of the bone used for transformation.

Return value

The name of the bone.

static int type ( ) #

Returns the type of the node.

Return value

World type identifier.
Last update: 2020-07-31
Build: ()