Unigine Integration into Qt Application
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to- Engineering / Sim
SDK edition to use it.
You should upgrade to
This article describes the sample located in the <UnigineSDK>/source/app/main_qt folder. The sample demonstrates how to:
- Create a Qt Widget and embed Unigine into it.
Qt version 5.12.x is supported.
- Initialize DirectX 11 (see the <UnigineSDK>/source/app/main_qt/AppQt/ folder).
The D3D11AppQt sample can be run on Windows only.
- Initialize OpenGL (see the <UnigineSDK>/source/app/main_qt/AppQt/ folder).
The GLAppQt sample can be run on Windows and Linux.
In this sample, the Qt application controls the main loop: the engine update(), render(), and swap() functions are called when a request to repaint all or part of a Qt widget has been received (see the AppQt::timerEvent() function defined in the <UnigineSDK>/source/source/app/main_qt/AppQt/AppQt.cpp file).
App* plugins (AppProjection, AppSurround, AppWall, AppPanorama, and others) cannot be used in a Qt-based application.
See Also#
- Article on CustomApp Class to learn how to create an application (based on the Unigine::CustomApp class).
Last update:
2020-07-31
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)