billboards_02
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScipt (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
This article describes the data/samples/objects/billboards_02.cpp sample.
The billboards_02 sample demonstrates how to:
- Create several billboards with the same material by using the ObjectBillboards
- Add the ObjectBillboards object to the editor
- Set texture coordinates for each billboard baked into the ObjectBillboards object
Billboards created by using the billboards_02.cpp script
See Also#
- Article on Billboards
- Functions of the ObjectBillboards class
Last update:
2020-07-31
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